Played through for the first time in a while.
Seems every time I play, I discover something I hadn’t noticed before. There’s really so much packed into this game, it’s amazing.
Here’s a list of typos I noticed.
Summary
“It helps that you’re not the theatrical type, you look too down to earth to be an unhinged madman. And you haven’t killed anybody yet You can joke with Mia, even get her to smile in return.” - Missing a period.
“Hey, What’s the emergency?” - What’s shouldn’t be capitalized.
“He’s not.” But she doesn’t look as sure as she sounds. "If there’s something I know intimately, it’s how Steel acts around someone he doesn’t trust completely. He’s got his eyes on you. Don’t know why, but there must be someth… " you react before you think, dodging the hand that’s reaching for your throat. Did she just try to grab you? - Accidently mashed two paragraphs together.
“Don’t you dare telling me it’s because you care. We’re not friends, Chen. We never were,” - Wrong tense on ‘telling.’ Should be ‘tell.’
“To her credit, Ortega doesb’t tense up or do anything else to draw attention to herself.” - Doesb’t isn’t a word.
“It’s not too much information, it’s too much time spent researching things were you can be found out.” - were =/= where.
“But being nervous have never stopped you before, that’s was the first few years of Sidestep’s career just when you got out of the Farm for the first time.” - ‘that’s was’ should be ‘that was’
“The true entrance to the Boulevard Casino, lies, like so many other things, underground.” - Remove the comma between Casino and lies.
“Water conducts electricity well, though Ortega almost fried himself in the process.” - I’m honestly not sure if himself is referring to Ortega or Sharkinator (best villain name ever.) If the former, than Ortega should be female. If the latter, it’s unclear.
“There’s no skin showing, even the hands are gloved, and the boots do a good job of imitating cloven hooves as well ass adding several inches to her height.” - ‘as’ has one too many s.
“THis is a safe place, and Los Diablos is prone to small quakes and bad wiring.” - Too many capital letters.
“For caring enough make a mess.” - There’s supposed to be a ‘to’ there somewhere
“Sure, you beat in in a straight fight, but what annoys you is that you were sloppy.” - Multiple in’s. Pretty sure one of those is supposed to be a pronoun.
Played through twice to collect those spelling errors. Once as the calm and collected Mercenary, the fledgling crime lord building up his power base to put him on an even footing with his enemies. And once as Sidestep, the corrupted shadow of the past, she hunts heroes with a face that reflects all their imperfections, destroying them; and in so doing, saving them all.
Very pleased with how different each playthrough turned out to be. Sure, they stopped at a lot of the same bases, but the reasons and interactions were completely different. Every choice had a different feel to them; one was trying to manipulate them, while the other was performing percussive maintenance on their skulls.
I would say, between the two of them, crime lord did seem to be the more ‘canon’ route. Maybe it’s just that it was my first playthrough, but it certainly felt fuller. I liked that there were options to flesh out my organization, and the interactions with my henchmen and they way that they always came up was awesome.
It just felt like there wasn’t really an equivalent for the Hero Hunter. The difference ends up being that in Crime Lord, being a criminal and building my empire is my primary goal and a constant effort. Whereas in Hero Hunter, it felt more like a side-activity than something I’m planning constantly.
Also, in Hero Hunter, the end goal is a lot less…defined. For Crime Lord, it’s pretty clear, we’re successful after we’ve toppled Hallowed Ground and established ourselves as the big bad of the underworld, with resources and power necessary to go against our true enemy. Hero Hunter doesn’t have the same definable ‘win condition.’
Although I think there was one major thing that bugged me all throughout my second playthrough as “Sidestep.”
Not a whole lot of people talk about it. At the end of book 1, it seemed like the whole board had been flipped. I remember in that hospital scene, Ortega was so concerned for my well-being, and scared out of his mind that I’d start coming after me.
Yet here, I don’t think there was a single instance in which the fact that there was a new villain on the scene wearing the dead hero’s name was meaningfully addressed other than asides of “we need to talk about Sidestep. I mean the new one. Damn, that’s so confusing”. Everyone seemed to have forgotten about it, including the PC. It was pretty disappointing. I’d think there could be a few pages expanding on this little branch.
For two different reasons. On an In-game reasoning, I feel like the moment that named got dropped, everything should have been flipped. I can’t imagine Ortega, or Herald, or even Steel being able to focus on anything else as long as this psychopath was running around, tearing apart heroes using that name.
On other playthroughs, it’s understandable that they consider the player a threat, but not something they need to dedicate every resource to stopping. They’re a villain, but they’re a villain; dangerous, but not all consuming.
But the moment “Sidestep” is on the scene, that saving grace is kind of gone. PC has put a target on themselves the size of Los Diablos. Would Ortega really be worrying about Hallowed Ground while this guy, this psychopath, this asshole, is running around with that name. Would Steel be alright with the PC walking free and unsupervised, either to prevent her from being killed by this guy who clearly has it out for her, or because she’s become a massive suspect. Would Harold really be so okay, and pre-occupied with all the petty crap in his life, while he’s seeing a distorted image of his idol on TV attacking his friends and co-workers? Wouldn’t he be redoubled in his efforts to become stronger, more determined, now that there’s a villain who has made this personal to him? Wouldn’t Mia have had a few words to ask about it?
On a meta-level reasoning, choosing Sidestep as a villain name is really hard.
It took me, personally, 4 playthroughs of trial and error to get my arrogance high enough to pick that name. With a guide. It was difficult, it was an accomplishment. And I think there should be rewards for dedication.
Even if the dozen scenes and plotpoints re-written only appear for a small percentage of players, I think it’d be a good reward for those few who put in the hours.
At the very least, when the Scooby Doo gang pulls of my mask and goes “Sidestep is…Sidestep!”, I’d like the option to go “honestly, it wasn’t supposed to be a secret. I told you from the beginning, like, straight up. I thought it was weird that you kept letting me into your headquarters and acting like nothing happened.”