In the shadowy corners of Hong Kong’s underground fighting scene, reputations are forged through blood, sweat, and sheer determination. Three months ago, you were just Steve Parker, an office worker who started boxing as a simple New Year’s resolution. Now, you find yourself drawn into a world where traditional martial arts clash with supernatural abilities and impossible fighting styles. Every month brings a new challenge, a new opponent with their own unique approach to combat. As you navigate this world, your choices will determine more than just your fighting record. How you train, who you befriend, and what tactics you embrace will shape your journey from novice boxer to potential underground champion.
I’ve begun work on my new game Below the Skyline. In it, you play a young office worker in Hong Kong who discovers an unexpected talent for fighting after joining a boxing gym as a New Year’s resolution. What starts as a simple fitness goal quickly evolves as you’re drawn into the city’s underground fighting circuit, where combatants with unusual abilities and techniques await.
Currently it’s about 40% complete, with 5 chapters (approximately 70k accessible words) available in the demo. I have around 200k words written in total, but it will take time to convert everything to ChoiceScript format.
Changelog:
11 April 2025: Kevin’s fight is now playable. The latest version ends just before the fight against Lauren. Additional changes:
- Added Kevin’s subplot. We now have 4.5 characters - Eric, Victoria, Danny (half a character), Lily, and Kevin!
- Victoria’s romance path added! If you always choose the Victoria options when they appear, you should be able to get 3 out of the 6 total scenes in this build.
- Added 2 more months (4 turns) of gameplay, leading up to Lauren
- Fixed Eric’s introduction text to avoid spoilers
- Replaced generic “choose your actions” text with custom text for each fortnight
- More options in Victoria’s subplot, giving the player the choice to exit
- More flavor options in Victoria’s fights
- One flavor option in Danny’s fight
- Added page breaks in Victoria’s and Eric’s subplot at appropriate locations, to make it less of a ‘wall of text’
- Eric, Victoria, and Danny narratives should be up to a reasonably good level now. Lily narrative is at a level of choicescript integration that I’m happy with.
- Refactored a lot of duplicated text, which also reduces word count
- Added example images so you have an idea of what these characters look like
Please note that the fight outcome balancing is still a work in progress. In particular, the choices within the fight scenes currently do not have an effect on the fight outcome. This is because I’ve been converting stuff I previously wrote into ChoiceScript, and it was previously in a fan fiction/novel format. In the future, choices within fight scenes will change stats and will be able to change the fight outcome 1 level either way (e.g. from a regular loss to a narrow loss, a narrow loss to a narrow victory, or vice versa.)
7 April 2025: Lily’s fight is now playable. The latest version ends just before the fight against Kevin. Additional changes:
- Two more months of gameplay, which means 4 more choice points. This should be enough to fully finish Eric’s subplot, or get most of the way through Victoria’s subplot, or get started on Lily’s subplot.
- Instead of a single fight power stat, we now have power, technique, physique, and mental. Different opponents emphasize different stats.
- Many more choices in the character subplots. For the moment, most of these choices are for flavor purposes. However, some of them have real impact, and I am going to change most of them to have either story impact or stats impact.
- Revamped character statistics screen. Still looks kind of “low energy”, but I don’t know enough coding. Something to work on later!
- Lots of changes to the text and the code to fix spelling and grammar issues, italicize fighting move names, and more.
4 April 2025: added a new fight against Danny, and ends just before the fight against Lily
2 April 2025: initial version, with Eric and Victoria fights
Development Notes:
* The stat system is extremely rudimentary at the moment, featuring only two stats: “fighting power” and “energy”. This will be expanded to reflect more nuanced aspects of combat and character development.
- The main focus of the story is on the characters - the fighting tournament is more of an overarching framework because it provides an easy source of dramatic tension.
- The protagonist is currently male. I plan to implement gender choice later, as handling the code for gender pronouns tends to break my writing flow during initial development.
- I’m working on converting more content to ChoiceScript format and plan to update the demo as new chapters become available.
- Once I’ve converted the existing content to ChoiceScript format, I will be adding more branching options. These will initially be within-scene choices, but I will be expanding them to within-arc choices. I am undecided on how much interactivity there will be with regards to characters being connected to other characters.
- There
will beare optional non-explicit romance choices, but these will never give a gameplay advantage.
What I’m Looking For:
* Feedback on whether the game follows ChoiceScript conventions appropriately
- Input on readability and pacing
- Thoughts on the character interactions and combat scenarios
- Any technical issues or bugs encountered
To play the demo, go here: CoGDemos