So another thing that I was also wondering is that if it’s possible to give our allies some of the weapons we forge later on? Cause I actually remember Kosuke saying that she would like to receive a weapon personally created by the MC if possible after you get frisky with Leona in the Sword Style path.
Which seems like it would be a pretty cool idea for those that do choose the blacksmith background, to provide weapons for their allies by forging them.
What are the odds of there being an underground betting ring for chicken fights in Nanhou? My roc has been feasting on the most premium of meats. It’s ready to KILL
One of the things I like most about this forum (besides the fact that everyone always seems to be horny and willing to fuck) is that every time I come here I discover something I didn’t know I could do, whether it’s a bug (hello friend with 112% commerce) or not
Howdy, folks! The main part of the guide is finished with style guides for each style on normal difficulty. (Only up to the current end of the public demo). I still recommend playing the game blind once before following the guide.
Here’s the AP numbers I got for each style by the end of chapter 6.
Midorikatai - ~1.6k (200-300+ AP from soul treasures)
Akakiru - ~1.7k (300-400+ AP from soul treasures)
Aoyusumu - ~1.9k (500+ AP from soul treasures)
Kiihakai - ~2.1k (900+ AP from soul treasures)
Kurokonton - ~2.2k (600+ AP from soul treasures)
If you want memes click on the original post.
Not sure if I’m allowed to link to the guide twice on this thread. If someone tells me it’s okay I can just paste it here again for people to find it easier. Thanks.
Next up for the guide are a couple of mortal limit builds I have in mind. Expect 2 minimum.
Just a note, might be worth it to list also the numbers that you’ll get without taking both soul treasures in Ch.6. As it is, presenting these as the optimal choices is quite premature, not knowing how the alternative advantages come into play.
For the Kurokonton guide:
"Hells no, it's mine."
may not be optimal, since it damages your relationship with Guiren. You can comfortably pick the rock-paper-scissors option instead, since you can reduce randomness of it easily with Insight. (and just reload the page if you lose)
I only take both soul treasures in chapter 6 for the Kurokonton guide. Every other style only gets the Lightbringer soul treasure. I get your point, I can add the rough numbers the Lightbringer soul treasure adds to each guide at the end.
The Kuro playthrough is meant to be a mean b-word so that’s why I chose that. People are always free to choose something else. The guide isn’t meant to be optimal down to getting every rep point. Kosuke do be one of my spirit animals, lazy bum that I am.
Thanks for the feedback! (It’s the first one I got so I feel like I’m moving up in the world)
I was way lower than JDF’s true potential with this, you can get it to almost 9000 (maybe even over if you’re more efficient than I was) at the end of chapter 6. Turns out maxed out alchemy is better than maxed out handseals.
Quite a bit of codediving, but the main idea is to neglect basically all skills in favour of handseals and alchemy. JDF gives a base of 3 in everything, so you don’t really need to invest in them much. Do lots of moneymaking and cycling in chapter 3 with high handseals. Handseals focus got me the almost 6000, alchemy focus got me the less than 9000.
Other characters when they see the Aura Clash MC just gobbling all the soul treasures and shards he sees like they’re a midday snack and becoming stronger than a Sect Master: