Whiskey-Four [WIP] [Releasing November 7th]

The story is supposed to be a single, streamlined narrative. More variation means more deviating from the main plot, and in this game, nothing else in the first 80% matters outside of the events that are directly happening.

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To be fair, most of the complaints I generally hear are about not being able to self-insert and it ruining the fun for them. If you can do it, great! Have fun

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So the player role is reduced to deciding how the mc will react in a dangerous situations, whether they will kill someone or not, etc.

Essentially, yes, unlike most games, you, the player, spend this one reacting to the events happening around you because the character themselves picks the major decisions and pushes the plot forward.
There is a point where this changes, where every choice is literally life and death, but thatā€™s the one part of the game thatā€™s never been available to the general public and wonā€™t be until the release.
There are also some choices early on in the game that can affect future outcomes, but not many and you wonā€™t notice them on your first run

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Huh. The choices I made fit my style of playing through and responds right.

Maybe its because I can fit right into half the mess the MC goes through?

Also, empathy helps to a degree. If I am invested anyway.

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I get it. And itā€™s quite exciting how fast things are happening.

But stillā€¦ Set past, set disability, set romance relationship with Ulysses, set codename, set vice and that mc stopped drinking, as far as I remember, they donā€™t have any hobbies or skills other than fighting and using weaponsā€¦
All this made me feel kind of ā€œdetachedā€. Iā€™ll give an example: Fallen Hero Rebirth. Mcā€™s past is established and even some aspects of their personality, but I always felt I could create Sidestep that would be my Sidestep. I donā€™t feel it with Whiskey.

I donā€™t know if it makes sense.

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Iā€™m having an easy time too, although a) I donā€™t self-insert, and b) I loooove thrillers, so itā€™s straight up my alley anyways.

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And Fallen Hero is barely going to fit in four books, while this is a stand-alone, and one that isnā€™t too long. Yes, itā€™s not about you doing your thing, itā€™s about you being taken for a ride with these characters doing things. You participate in doing things, but not in deciding the past of your MC. Again, the author sees the story this way, wants to write with this MC. In this case itā€™s not a constructive critique, because it was never an intention to offer us to make ā€œourā€ Whiskey, it was always a choice of tweaking Whiskey and making the decisions in the present. You donā€™t have to like it, you can have your own preference, but there is no point in offering the critique of something when it being like that is actually the point.

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Oh, that 100% makes sense. What Iā€™m saying is that this was the intention behind the character of whiskey to begin with. This is a character thatā€™s almost completely defined by the author and the story, you donā€™t take control of the character, you hop on their back and take a ride

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Loved it in beta, looking forward to the release.

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I was a tester as well, and I just canā€™t wait until I can finally talk about the thing. Thereā€™s so much really cool stuff to rant about, especially in parts nine and 10 and the various epilogue sequences

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I left something crucial out. Just thought now.

I read the name as military lingo.

I see the code name as W-4. Whiskey is the military communication of saying W. 4 I could only speculate.

Team W, 4th squadmate. That is how I read it. Call signs can use this or other various ways. But I always see it as W-4 due to military linguistics.

Whiskey-Four verbally or W-4 written down. I donā€™t recall if itā€™s written within game only verbal.

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Yeah, same. But then again, I do consume a lot of media that included radio communication and the like.

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Well seeing as the mc was in the military then in this games form of special black ops type of orginanzation it works lol :smiley:

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Itā€™s honestly my biggest fear with the reception of Whiskey, but thereā€™s not much I can do about it, I think. Itā€™s a standalone book thatā€™s barely 400,000 words long. I had to make the plot veryā€¦ economical. Nothing wrong with not liking mostly preset characters at all, though, and Whiskey is definitely much more preset than even the Marshal.

Small writing update: My laptop fan exploded and started actually rattling my computer and it took forever to get repaired, but Iā€™m finally able to write again, which is nice lol. Expect something new sometime in late October, early November.

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I will never stop finding it funny how what was supposed to be a small side project ballooned into a game almost as big as your first one. I wouldnā€™t even call it scope Creed, itā€™s just, I donā€™t know, I figured it would be bigger than what you predicted but not this big

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Yikes, I didnā€™t realize how big it had become! Although I do remember being surprised how long it took to play through the finished version, which makes a lot more sense now.

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Official word count was something like 397,000+ some change, looks like a tiny bit more was added on to round things out

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Nice! Iā€™m waiting anxiously!

For what itā€™s worth, I love Whiskey to bits. Heā€™s equal parts the badass action hero and the wettest of cats.

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