# What's the origin of Fairmath?

**URL:** <https://forum.choiceofgames.com/t/whats-the-origin-of-fairmath/28563>\
**Category:** Game Development\
**Created:** [July 10, 2017, 2:24am UTC](https://forum.choiceofgames.com/t/whats-the-origin-of-fairmath/28563 "2017-07-10T02:24:32Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![dfabulich](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/dfabulich/32/198373_2.png) [@dfabulich](https://forum.choiceofgames.com/u/dfabulich)\
**Post date:** [July 10, 2017, 5:30am UTC](https://forum.choiceofgames.com/t/whats-the-origin-of-fairmath/28563/7 "2017-07-10T05:30:12Z")

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It’s hard to separate the idea of FairMath from the idea of stats. The core idea is that over the course of the game, we’d ask you questions pertaining to a stat. Sometimes we’ll want to increase the stat, sometimes decrease, sometimes by a little, sometimes by a lot. The idea of FairMath is to restrict the range of stats from 1 to 99, so you can say, “75 is pretty high!” without knowing that much about earlier choices in the game. I first encountered the algorithm in Alter Ego, but you could rediscover it yourself if you had the same problem to solve.

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