Whats a fun way to improve the players stats?


#1

Other than point distribution.


#2

Not entirely sure what you mean, but if you’re looking for an interesting way to describe stats you could create verbal descriptions for the player’s stats. For example:

*if fighting_skill = 0
  You don't know which end of the sword is which.
*if fighting_skill = 1
  You manage to stab randomly at your foe.
*if fighting_skill = 2
  You can use your weapon more-or-less accurately.

And so on.


#3

Thanks, but I meant a fun way to assign stat points


#4

Have you played Samurai of Hyuga? You can get stat boosts if you name the MC after famous samurai, and you get a short text with the reference.


#5

If you don’t want to let players choose how to assign stat points, the only other option I see is using *rand?

Say, do you know how to look at other games’ code? Doing so could be inspiring.


#6

One method I tried was having the Player start off in a battle. How they fought in the battle determined stats. Ie If they dodged the enemy constantly thats agility up or if they hit the enemy with a hammer that’s strength


#7

Damn it, I wish you could’ve posted earlier. I just made the player take a survey from a military training application and created stats from how they answered.

And yea I can read code Crotale.


#8

What if you integrated a physical test into the military training application?


#9

What do mean? It’s just an application