Most of us realize that a quality summary and description of a game is important. That’s what drives us to decide “Yeah, I want to try this.” and then either being glad we did or disappointed and misled about the fun we we’re going to have playing it. The topic isn’t about the quality of a game itself, but rather bad explanations of it that make you want to pass over a game instead of trying it. Naturally, I will start with my own personal distaste for a way too frequent scenario.
As an avid rpg junkie who has journeyed to the farthest reaches of consoles and computers to play them, no matter how obscure, there is still a very particular and incredibly common situation that will make me outright skip even trying a game that I’m on the fence about because when I see these two special no-no words, I know that it’s going to be generic as all hell.
Those two itty bitty little words. When put together, it becomes the most efficient warding defense against me being willing to even play game for five minutes because I will expect literally nothing from it to make it stand out from all the other rpgs with boys who save villages and have mysterious girls as companions. More often than not, they are most likely a princess or related to the big bad. And guess what? I’ve beaten that rpg already. Like nine hundred times. I don’t care. It doesn’t give me a reason to care. All it does is actively push me AWAY from even touching it.
Yet, it’s entirely possible that the game in question might have in fact been good. I wouldn’t know. Because I couldn’t even be urged to play it. There was no motivation or desire too, since nothing made it stand apart from anything else that I’ve already played. I’ve slain all the dragons and demon lords. Rescued princesses. I already know the king turns out to be evil all along. For me, “Mysterious girl with strange powers” is not a hook. I’ve seen way too many of them already.
So, I’m curious if anyone else has anything special to them that when they are on the fence of trying a game and reading a description, they ultimately decide not to play it because they read something about it that they don’t like.