Weyrwood -- BETA TESTERS NEEDED


#1

Mysterious daemons and an ominous forest loom outside your Regency-esque fantasy city. Navigate intricate social rivalries at balls, duels, and the theater; try to make a match with a person whose fortune is better than yours; try to keep the city from falling; and beware of making bargains with the wrong creature!

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forum-name, your real name, and the game you want to test.

DO NOT POST ASKING WHAT MY EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


#2

#3

I am totally tempted to asking about what Jason the boss mail address is and Introduced a lot of commas… Sorry but I am bored also after all these years that people still asking about email is terrible funny.


#4

Maybe im a bit of an idiot i jsut dont get it. Ive tried every email i can think of from jason At choiceofgames inclusing replacing letters and sumbols but i cant get it


#5

It’s not a mystery. You can’t send a letter without a zip code. You can’t send an email without a complete address.


#6

#7

New draft is up! Major changes:

  • Lots of typos fixed, especially the capital T in the middle of words
  • Improved tracking of Alcindor’s gender and other pronoun issues
  • Fixed continuity in the opera scene

#8

New draft! Many many typos fixed.


#9

New draft posted!


#10

New draft posted! Lots of changes in this one:

  • Glossary! (A lot of people were asking for this one! Please check it out to make sure that all of the key terms are there)
  • Many Alcindor continuity bugs addressed
  • More backstory on Jocasta and Bruno
  • More depth in the first interactions with Alcindor, Danae, and Wren
  • More interaction with your lover at the party in Ch 7

#11

New draft! Most of the changes are in the code, so they’re hard to enumerate, but a lot of continuity errors were addressed.

If people are interested in doing targeted playthroughs, please try to get into a duel in ch 6 to see how difficult it is to do that.

Thank you!


#12

Also, this is getting to be last call for feedback. If you haven’t sent in feedback yet, now’s the time.


#13

#14

New draft! Changes include:

  • More interaction with your lover at the party in Ch 7
  • More interaction with Wren even if you’re not in a romance with him
  • Various Alcindor-variable errors fixed
  • Many tests made easier to pass (including the duel in Ch 6 - thank you, folks who did the targeted playthrough!)
  • Lots of typos fixed