Werewolf: The Cursed
What does it mean to be a monster? A beast stirs beneath your skin, and closes its claws around your soul - if you still have one. Day bleeds into night, and you feel the pull as the full-moon rises. You can’t run. But, what can you do? The choice falls on your shoulders. Werewolf: The Cursed is a horror game and story that explores the themes of being a monster, both dark and beautiful. The hows, the whys, and for how long a body and mind can take it before humanity slips away completely, and what you do when it does. You take the role of a person drawn into the curse through an accident, a family line, or selling your soul to the devil. You are armed with your skills, and your best friend Sam in a little town called Wrenbrook off the west coast of Canada. The game is broken up into three parts, with three different branching stories connected to the origins of the curse, intertwined with the main plot. How you interact with the world around you is important, as is the relationships you will or will not form with your hometown residents. They could be your undoing just as well as an asset. You have thirty days to find a cure before your first full-moon. If you even want to. After that, the story’s just beginning.
About the writer & project-
The project is still in it’s early days, but a good chunk of work has been done for it and planning. This story is my ‘baby’. I love werewolves, and have been wanting to write a story with one as the centre for ages, but I am also a game designer at heart. When I found Choice Of Games, and Choicescript it was a wonderful epiphany. This is what I want to do. This is the medium for me. It allows for a unique experience, and can be a powerful storytelling tool. Despite the projects early days, I decided to make a thread here; a place where I can ask for advice and look for feedback as I progress through my work. And I do plan on releasing a beta as I go.