Weeping Gods (WIP, 06/JUN/2025) (686K)

The pop-up error messages can be solved by deleting the cookies. No need to delete all of your cookies, just the ones for the cogdemos website (also, don’t forget to save your game and export the saves to your device before you do it). If you get any other error in the text itself (pronoun switches, misplaced text, inconsistencies etc), then I would like to know about it :sparkles:

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Found the error! As I suspected, I forgot to write that possibility. It’s probably from that choice from where the lady is screaming at you at the guardhouse and I forgot to add labels to one of the choices and it made a horrible bug that caused people to skip half of chapter 1. I fixed that one a while ago, but this is probably the aftermath of that one choice :sweat_smile: I’ll fix it in the next update.

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Loved the update! So many Narmer feels

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Ahhh amazing update! I’m addicted!

Has anyone gotten all of the achievements?

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Thank you all! :heart:

I’m curious about that too :eyes: Although there was of course that problem with the achievement errors on the website, which made it harder… But there are new ones now in Chapter 3 that I haven’t heard anyone getting yet :eyes:

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Question, are the origin characters real characters we can meet or even join the team? I only tried the thief and haven’t played as the others. Is Captain Fishdick the same as the captain MC? Might be fun having to work together or something. haha

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The other main characters all exist in the universe, but it depends on your route and choices of how much you get to interact with them. Captain Fishdick (lol) is the same as the captain MC, yes :smiley: Except when you play as one of them, you get to choose their gender, appearance, personality etc.

The others won’t join the team because if you don’t play with them, their life goes on on different paths. Priest MC for example dies every time if you don’t choose them. The captain and the thief routes are the ones where you get to interact the most with each other, but only in Chapter 1. From Chapter 2 and on, the story will take you to different places.

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Love this feature - it’s like each Dragon Age Origins where each possible background for the warden existed but which one you chose was the one Duncan went to recruit - and you and find out about the other wardens fates when you play through the game

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Yes exactly! :smiley: I think I may have mentioned this before, but that’s where the idea came from cuz I love Dragon Age and I thought this could be cool to implement in IF. I haven’t really seen any other games doing it tho… I guess it’s too much writing. (IT IS). But it’s really fun to work on :smiley:

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Drawing dumb shit to cope with chapter 3. I imagine the captain has been called almost every possible insult before - but this must be the first time mine has ever been called a whore :rofl: He has no emotional defense against it :')

This is how the scene went, right?

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LOL your drawing is 100% accurate and very funny hahaha…

Narmer very much didn’t like that either :dotted_line_face:

Do you mind if I save the picture? :eyes:

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Love that all the other origins still exist in the universe. The way all the four are connected makes it worth to have a run for each of them, and it’s not just changing a para or two but entire scenes and backstories depending on our origin. Excited to see how they will play a part in our adventure

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Haha sure you can save it!

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Cogdemos got a new fix for the website that includes repairing broken images in games, and the way some of the games load to prevent even more variable and achievement errors. If you get any problems or bugs please let me know!

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NEW UPDATE

The entirety of Weeping Gods Chapter 4 is live now :partying_face:

Again, like every other times, this is not the final version of the chapter (or the game). There will likely be many edits and fixes later because the entire game is under development.

All saves are going to break because there are many new variables added.

Also! :astonished_face: Weeping Gods is now hitting 500 000 words! I am truly, completely astonished. I have never written this much for one project before. Ever. It’s a giant achievement. Half a million words is an enormous amount.

What’s new in this update:

  • The entire Chapter 4 is added to the game. It’s about 157 000 words. I also recalculated the average playthrough of the game, and now it hits around 80 000 words
  • Your group steps on the journey to Memphis to recover the missing artifacts
  • You get to reevaluate the fallout with Narmer
  • You will meet 2 new characters and get an extra weapon from one of them
  • You can see a random encounter scene on the road. Currently, there are only 2 variations, but I’m going to add more later
  • Spend a day in the new royal capital with your favorite companion
  • Visit the market and buy STUFF
  • Visit the Giza Necropolis and have an adventure inside the Great Pyramid of Giza
  • And after everything is said and done… learn one of the biggest secrets that your group has been keeping from you

I hope you will enjoy it! :heart:

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Damn, how many chapters are projected for this thing? It’s gonna be huge

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I’m planning 10. So it’s nearly halfway done.

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You know, I had been thinking about this WIP for days now, but there hadn’t been any new activity on the thread, so I was going “nah, hypothetical universe-reading antenna, you’re on the fritz” but it is nice to be proven wrong on occasion. :grinning_face_with_smiling_eyes:

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Ah, sorry, I am not super active on here, but I usually post update news every Friday on Tumblr if you want to know more :smiley:

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DAMN! That ending was super intense! Holy crap, I really wasn’t expecting something like that. And the fight scene in the pyramid with Narmer?? Now that’s great tension.

I’m playing his route atm and find the romance between him and my girlfailure noblewoman painfully adorable. Poor Ahmose though, it must be so weird seeing your dad and your new friend who is basically your age fall in love lol.

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