Weeping Gods (WIP, 06/DEC/2024) (307K on Patreon)

I think it disappeared just now. Someone already wrote about it in the moody.ink thread here Moody.ink - New ChoiceScript Game Hosting - #261 by LiliArch

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I found out how to recreate the error
First start chapter one AND THEN close the tab containing the game and go back to the game and then once you get an achievement the error will happen

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I will have to check once I am home!

Holy shhhh!!! I tried this 3 times and it worked every time! Ohmygodohmygod!!!

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NEW UPDATE

This update is more technical than anything. There is not a big pile of new content, but there are lots of small changes.

  • Chapter 2 is officially completed! It still needs some editing, but the bulk of the writing is done.
  • I changed the scene where priests can visit Tia in the hospital if she survived. Hudjefa isn’t there anymore but Tia’s parents are. This is probably the biggest change made in this update.
  • I did some editing and fixed a few awkward sentences here and there.
  • Changed the description of the warnings for the age choice. It’s a bit more vague now, but I prefer it this way (if anyone wants to know the specifics, here is the FAQ that explains it, but you can also just ask)
  • I made clarifications for the options in the age-choice, just to make sure that readers know that the option “late teens” does NOT mean an underage MC.
  • Made the magic system a bit clearer in-game when you choose your patron god, and added it to the Stats screen.
  • Added a lot of extra variations in the text (1-2 sentences in a lot of places) that will make reading a bit more immersive.

The errors in the games are still ongoing. The admin is working on fixing them. Thanks for everyone who provided crucial information about them!

As I noticed, the best way to prevent an error from popping up: 1) before you start reading, hit restart. 2) do NOT close the tab while you read. 3) if you notice that the Achievements button is not showing up on the header, save and restart the game.

If you still get a game-breaking error, try this:

  • Cancel the error message
  • Reload the browser page (or hit F5)
  • Cancel the error again, now the save function should be available, even if you only see a blank page
  • Save the game
  • Hit restart
  • Load the save. It should continue without an error.

Old saves won’t work because I changed both chapter files. I will not do this again for a while because the regular weekly updates are going to move to patreon (I will still update the public demo too, just not every week). Starting from CH3, I will also make a quick character creation option so that you can skip the first 2 chapters, even if the saves restart.

I think that’s all. This week was horribly tiring for me with everything going on at once, but at least chapter 2 is finished!

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Oh, I must’ve misremembered. But it still doesn’t make sense for the thief to be delighted with the prospect of their family being within easiest reach and without escape from the potential death. The theif realising how important the mission is doesn’t automatically make them not upset at the prospect. Even if they aren’t planning to betray them.

“What I’m about to disclose is highly sensitive, and a matter of utmost importance,” Narmer says in such a serious tone that you decide to skip your joke about star-crossed lovers and just listen. “I can only reveal the details once you decide to commit. To be clear, you can still change your mind now, but once you grant your cooperation, there will be no turning back.”

“To be extra clear,” Qenna adds with another easy-going smile, “if you ever betray our trust, that means a very slow, very painful death by the hands of my invisible friend here. Maybe add a few family members too. Your crippled father. Your lovely mother. Your little siblings. Perhaps your friend, Sesi as well, just for good measure.”

“The job will probably involve a lot of traveling,” Qenna notes with a shrug.

“Rest assured, your family will be taken good care of,” Narmer adds quickly. “I can even move them up here to the palace while you’re away, if they wish so.”

Ohoho! You try not to imagine all those excited screams your siblings no doubt will commit when you tell them these news.

Besides, we weren’t told who we’re going to work for and how important the job will be at this point. A very violent threat – not just kill, but torture, which is honestly over the top compared to every other route – was made before we were given any information or acted in a way to prompt this. And immediately after that, this is the reaction of the MC. I don’t see how “The thief realised that fully” could be possible. Maybe if you added the threat after we’re given the details?

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Because the thief was in the royal palace. Very obviously the thief was going to work for the royal palace and in extension, the king. Because that’s how it works, even for servants, and the thief is not an idiot. Plus, the thief was clearly not talking to two common servants. The thief’s grandfather worked there in the past and he told about the palace to the thief and their family several times when the thief was a child, which is mentioned in numerous places in the story. So no, I’m sorry, but I disagree. The thief didn’t feel threatened. They knew where they were. They knew they were not in a bad place because their grandfather told them several times and they knew what working for important people entailed. It’s honestly just common sense that if you betray the ROYAL palace, then there will be massive consequences.

The reason Qenna threatens the thief and not the others is because Qenna doesn’t know the thief and Qenna doesn’t know what the thief knows about this whole thing, so they wanted to make sure that this was clear. Qenna knows the other characters however, either personally (noble) or by working alongside them and reputation (captain). Qenna is suspicious of the priest however, which those people who read the priest route can probably confirm. So the threat is there for every single character, it’s just not always spelled out, because again, it should be obvious. If you give your word to work with the royal palace and in extension the king, and then betray them, of course you are going to die a traitor’s death.

I could make some clarifications in the text to make sure that every reader knows that the thief knows this. Would that make you feel better?

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Oh wow I can’t wait to talk to Ahmose after the embarassing confession talk with his dad. :sob:

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Which version did you get? The widow or the other one? Because those two are wildly different :smiley:

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I think the line in question works perfectly in the rescued by Sesi route, with its much more lighthearted tone. But the stakes become a lot higher when you successfully escape, with the mc going from a pettily escalated lashing worthy crime, to something much more severe. The mc up until the meeting (perhaps personality based?) habitually seems to think about escaping which could imply that they’d do so if the opportunity were to come about. So the high stress ‘they are going to kill me’ to ‘they might not kill me if I do well’ is still pretty readable as a hostile situation. That on top of Qenna’s open threat against the family.

Suggestions

My suggestion for what you could consider is a few sentences of the thief considering pros and cons; such as ‘they aren’t any less out of reach in the city’, ‘my sisters sick and they could help’, and then resolving it with determination to succeed in the mission.
Another option could be to add a choice matching the “of course I’ll blindly comply I was sold at 'not getting beheaded” for ‘ofc to keep my family safe’ (this was actually my first reaction when reading it the first time)
Pretty much just accepting that the threat is there instead of seeming to skate over it.

Speaking of, it seems like murder is very culturally taboo? The reaction from narmer (a famous soldier) seemed on the extreme side for someone who presumably has killed plenty, the father’s reaction seemed more neutral. Mother’s reaction was very well written I feel like it did a really good job at eliciting a sense of shame.
So is it a cultural thing? Where fighting is markedly different from war? Or were they personal reactions?
It’d be cool if in the future specifically the magic tablet murder gets cleared up a little, cause that one reads as a very unfortunate accident, i kinda felt in the moment like the mc was seconds from surrendering before they accidentally exploded the poor guy
I’ve got plenty of praise to offer but this is getting long already, so anyways, like all of this is amazing <3

Widow! Blurting out that my noble MC was married was also cute. Thought she was a big adult that Narmer could want as a wife but Narmer just sees it as if she was his child and was forced into this while still being so helpless and naive. Please tell me that he will always be there for her. After this talk he is the father she never had. Which is still awkward but wholesome. :sweat_smile:

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Ah, I see what you mean there. I guess you ended up killing the guard while escaping? But still, the thief wanted to escape to avoid being executed. Once Qenna and Narmer mentioned that this opportunity might help them escape the gallows, the thief was all in. This was pretty much the best outcome the thief could’ve ever wished for. Working for the royal palace, getting a possible reward, PLUS they would help the family while the thief is away so that they literally wouldn’t starve to death because the thief is the only person who provides enough for them? What’s not to like there?

Even if the thief hasn’t, the siblings have always wanted to see the royal palace because of their grandfather. If you read their reactions in chapter 2, then you’ll realize that the thief was pretty much just being realistic here.

Oh, that’s a nice thing to add! Although I think this was implied a bit in every choice. Considering that the thief is the main bread-winner of the family, if anything happens to them, the family would starve. Still, I like this idea! I’ll add it to the next update.

Yes, very much so. Fighting in a war as a soldier and killing a guard on duty while escaping prison are two completely different things. Even if you just consider modern society. You wouldn’t put a soldier in prison who fought in a war because that’s literally their job (and I’m not talking about war crimes here). But you would arrest someone who killed a man while trying to escape prison. Technically, they both killed, but context matters a lot.

I agree with you that the thief murdering that guard was always pretty much an accident in every case. I don’t feel like the thief meant to do that, it was more of an instinctive reaction, which was a lot more apparent if you used the magic tome. Still, they killed someone, whether it was accidental or not. The court might decide on a lower sentence because of that, but telling the judges that “oh I’m sorry, I totally didn’t mean to do that” is… not gonna fly. It was still a murder (well, it was ‘manslaughter’ if we want to be precise). And the fact that the thief did that while escaping prison is just making it so much worse. So unless a miracle happens then the death sentence is a very real possibility. And the miracle just happened when the thief got the offer to work for the royal palace. This was the salvation that the thief never even dared to hope for.

Narmer does not condone murder, but then again, Narmer has a very nuanced moral system about these things. He can overlook a lot of things if it’s done for good reasons, such as national security, or protecting others. What the thief did, he considers plain murder, especially because it was committed against someone who was simply doing their job. This would’ve been a complete deal-breaker for Narmer if it wasn’t for Qenna telling him that they can’t find another person for the job in such a short amount of time. If Narmer wouldn’t employ the thief, the thief would get executed for sure.

It was a bit different for the dad. He didn’t like the murder thing either but he was more willing to hear out his child’s perspective, so he thought something like… “okay, this is pretty bad, but let’s see what the kid has to say in their defense. I’m reserving judgement until then”. The mother was not that generous and her faith in her child pretty much shattered hearing this.

Yeah, I think the murdered guard route is kinda the worst possible start you can do with a thief character :sweat_smile: This will have quite big consequences later in the story too. Which is always exciting to write :eyes: So thanks for these questions, it’s so interesting to talk about these different perspectives :smiley: I honestly didn’t think anyone even read this route haha

That’s actually exactly what he thought :sweat_smile: Plus, if a late teen noble mc is already a widow, that means that their marriage happened quite recently (it’s up to your headcanon how recently, but it could even be just a few months ago). It’s preeetttyyy obvious that the noble hasn’t quite managed to process that loss yet. So Narmer doesn’t want to complicate that, and he wants the noble to have time to heal from that grief, especially because no-one at that age should experience such a loss.

He also can’t quite believe that the noble’s crush could be anything more than a crush because they are just so young. So he wasn’t going to take their advances seriously and he thought he should just let them down gently very quickly before the noble can get any other ideas. If your noble is a bit older, then it’s a bit different for him, but he will still have doubts about it. (similar to Qenna if you read their conversation with an early twenties mc). It will be awkward later lol. Especially if Ahmose learns about it, but oh well, that’s what you get for having a crush on their dad :joy:

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Tbh I didn’t really realize you didn’t have to end up killing the guard to escape, my mc thief brain just turns on every time and goes * need money and also need tablet because its valuable *
But I do like it a lot because its such an aggressively dark turn to what I (subjectively) think is the funniest lighthearted start.
(I adore how quickly the mc uses the ‘fun new curses’ they learned)
I also like that Qenna ‘defends’ an mc that doesn’t display guilt over killing the guard. (with the ‘it was self defence’ option)

Yeah, the ohoho line had to be one of my favorite ones when I first read, (on the rescued route) that and the choices for trying to catch Sesi killed me in an instant

That’s scary but I might stick with it because I like how much of a shadow it casts even now. (Although I’m not sure if I’d choose to be guilty or not over it(my mc of choice is generally fairly soft hearted))

Is the morality of murder something you based off of specific laws or practices of the like or was it just kind of ‘right’?
I feel like its a common thing to see antiquity fiction with more blaise attitudes for death and killing which is why I think I’m curious about it
(also is conscription/compulsory service a thing in this setting?)

The habitual stealing of my thief mc should not be underestimated lmao

So in this specific instance how does that line up with the governor’s wife vs thief? Is the thief mc’s desire to escape more of a ‘I’m not taking any chances’ thing or is it reasonable for the thief to assume she can make good on her threat? (ofc there’s plenty of other things she can probably do to make the thief’s life miserable so escaping is still the better option lol)


I get this in priest run and cannot seem to be able to continue

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:joy: And here I was thinking that most people will prioritize getting out of there as quickly as possible, so when I wrote the guard-murdered route, I was making this face :frowning_face: because I didn’t think a lot of people would even realize that it existed haha. Glad to be proven wrong!

I hate that attitude with a burning passion. I don’t think there is any society that doesn’t consider murder to be wrong. People have always been social, so killing another member of society has always been a big NO, unless it’s seriously justified. However, it’s true that the more death you see, the more desensitized you become to it. Still, a sane person will always know that murder is wrong, and most people would feel guilt even if it’s made in self-defense. Ancient people were not exceptions to human nature.

There can be differences in attitude based on the society, but there always have been. For example, based on WHO is considered to be a valuable member of society, therefore, who’s life is more valuable and worth defending. There can be a lot nuance there.

The Ancient Egyptian society was incredibly thorough when it came to justice. They had courthouses, judges, local courts, supreme courts, lawyers, local councils, and specially appointed officials who worked in the field. Everyone had the right to go to court if they were wronged by someone. The system was actually pretty similar to what we have now in modern times. The laws in general were declared by the king, were written down by scribes, and were put into practice by the vizier and from him, down the hierarchy. They were all based on ‘Maat’s sacred laws’, who was the goddess of justice. We know a lot of how it worked by translations from The Book of the Dead.

I’m not sure how this worked in those specific times, but in my setting, conscription existed only in times of war. If the king felt like he needed soldiers to protect the country, he made a decree to his governors to conscript X amount of men and provide training and equipment in X amount of time. They were paid for by the martial tax that everyone paid during wartime, which was determined by the king. In peacetime, there were still official regiments for border control, patrolling, general safety, and such, but these were always a lot smaller in number than the armies during war. The king pays for these regiments from the Royal Treasury, and these soldiers do the service as a profession.

There was no compulsory service.

This is a website issue. Try this:

  • Cancel the error message
  • Reload the browser page (or hit F5)
  • Cancel the error again, now the save function should be available, even if you only see a blank page
  • Save the game
  • Hit restart
  • Load the save. It should continue without an error.
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The thief was kinda panicking there :joy: If you read the captain mc’s perspective, you’ll see that it was not entirely unreasonable for the thief to be convinced that they might get executed for that theft… But still, that was very much a panic move, because the thief was convinced that the governor can bribe the judges or/and the court would swing in the governor’s wife’s direction instead of a lowly nobody from the slums. This would go against the law, but it’s not like it can’t happen. Still, the thief was panicking so they decided to just leave for a while until they can come back safely.

Because of that panic, the thief also misunderstood the “royal warrant for a thief”, which was actually not a warrant for the theft, it was only Qenna looking for the thief because of the mission. So Qenna asked the vizier to give out a warrant because Qenna assumed that the guards know the thief and they would bring them in if they see them, therefore making Qenna’s job a lot easier. That’s also why Zaia was so grumpy at the thief if Zaia was the one to capture them, because they had to chase the thief down through the entire city all night :joy:

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just finish trying captain and priest route… damn the intro really feel different
have to replay a bit trying to save the kid

there are some typos(or not?) in priest route. when you finish training and back to temple.
the kid say “you ale back!” and “Whele is Tia? Did she come with you?” not sure if it intentional

Ah, those are intentional! That little girl is around 3-4 years old, so she can’t pronounce the letter ‘r’. R is a hard letter haha. My brother used to say Y instead of R, but my nephew said L. And my niece couldn’t pronounce K for a while, so she said T instead. Kid speech is weird like that. So that’s where the idea came from :smiley: Glad you tried both routes!

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I just tried your workaround and it works great. I PM’d you about the errors.

After seeing this workaround, I’m definitely convinced the issue is that, when you close it and then reopen to where you stopped, it’s not loading startup.txt correctly (or at all?), so when it hits something declared but not yet defined/achieved, it doesn’t recognize it as a state or achievement. Going through the steps you have above is forcing it to reload startup.txt, which is why even saving on the blank screen works (the code knows where it is in the game, even if it blew up), so then when you restart the game, it loads startup.txt and you can load your save and continue.

Just as an FYI to everyone else, I contacted the dev and told him how to recreate the issue. I’m going to email him again and tell him about this “fix”. He had told me to try using mygame.js, which is generated in the final games (and not something that should be needed for this), but that didn’t work, either. We just need some way to reload startup.txt once the browser has been closed and reopened.

Curious… I’ll test this myself, but has anyone tested to see if this occurs if you go to a different game, then come back to this game without closing the browser? If that works, and it’s only closing that blows it up, that sounds like a cookie issue to me.

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When I was playing yesterday there was a moment where upon going to the next page the site? page? seemed to refresh itself and the achievements disappeared, saving and clicking restart worked to fix it (refreshing again didn’t)

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