Ooh! I’m going to have to take that in the fall, any tips would be helpful!
Naturally.
As one does.
So just your run of the mill Thursday then? lol
Ooh! I’m going to have to take that in the fall, any tips would be helpful!
Naturally.
As one does.
So just your run of the mill Thursday then? lol
@rose-court First tip, don’t be broke like me. My veteran school benefits haven’t come in yet so I couldn’t buy any textbooks and had to borrow from friends or take out credit to buy them, the A&P alone is all together about $400. I drove two hours to borrow the A&P from a friend for the Semester. Otherwise it’s an enjoyable subject so far, my long term goal is Nursing Midwife (Masters) and I’ve always loved stuff like this. But ask me anything about the class I’ll answer if I know it.
…TOO LATE.
i know its terribly out of context and off topic, but this amused me as my fave choice written today, so i thought i’d share:
Fortunately, as Nerys you do see it, and you recall she had immediately,
*choice
#jumped right into the middle of the conflict with a banishment talisman and a left hook-- there was no time to waste, and demons tend to be off guard when you punch their hosts.
Well what else are you supposed to do when a demon shows up, make it dinner? Wait this isn’t Supernatural.
Dinner is to much, you make it a sandwich and tea and continue about your day, or chat with it.
Referring to Crowley?
Would you 'all murder me if i made Sem’s past-life with the MC a separate DLC? Cause i’m about 23k words into this thing and its not even at the main battle yet and the more i work on it the more it’s becoming a very much stand-alone adventure on its own, like, really its not got any actual plot-points attached to it for the main Illyan thing, just some character development aspects and the chance to gain some stats and possibly earn some really cool powers for the final battle (or throughout WWU3 if i change the placement). And i think i can finish it sooner and then give it to you maybe at the end of WWU2 as a DLC (i’d need to toy with placement)? And given how some ppl have reacted to it, i’m thinking maybe its better to give ppl a 100% chance to pass on it if they choose?
Just a thought i had-- wanted to know yrs.
I think as long as a good ending can be achieved without the need for DLC, there shouldn’t be any issue.
[flashbacks to the original release of Mass Effect 3 when the online multiplayer was needed to get a good ending]
[shudders]
As you said, this is more for character development and our past life with Sem isn’t even directly tied to the main story; it’s more for enrichment of the experience than continuing the plot. That’s kind of the definition of a DLC right there.
[flashbacks to the final Mass Effect 2 DLC that literally set up a major plot point in Mass Effect 3]
[sobs]
I personally wouldn’t at all mind it being DLC, but then again, I can also afford it without any issue. 
And for those on tight/nonexistent budgets, Google Opinion Rewards is an android app that pays you for surveys. However, they send you the surveys, and even then it’s only once or twice a month. The average payout is about thirty cents a survey, but you can definitely save up to buy COGs without issue–especially if you’re picky like me, lol. I’ve also heard that you get surveys more often if you live in a city instead of a desert like me [sobs] but I have no proof.
I think it sounds like classic DLC material!
Especially if it lets you play around with it without worrying too much about fitting it perfectly into the rest of the game.
You might need to have an author note or something, giving some info and description on it in-game. Just to avoid ppl skipping it/purchasing it with the wrong impression, since explaining it in-universe is obviously limited.
Also, as a shameless Sem fangirl getting this delicious goody earlier would be an amazing treat, lol.
Agreed, my only qualm would be that people who don’t want to buy the DLC can still get their stats high enough for good endings without it. It’s just not fair otherwise. If they can, then I’m a-okay with this becoming DLC because, like impeccably-stressed said, this is more character development than plot stuff. If it’s DLC, it might even help tide the wait for WW3 over, who knows 
[pours over financial figures]
Hmm, yes. The demand for Sem-related content has been outstripping supply for quite a while now, experts can only guess to the effect a Sem related DLC would have on the market.
All I know is, it’s a wise time to buy Shelly stocks, Kess chips, and um…Umbrave…???
???
Ok. Joke dead, time for bed.
G’night y’all!
Umbrave Market shares
Umbrave stamped bricks (gold)
Umbrave art…
And I’m out of idea for Umbrave.
Can we shamelessly plug in as Sem’s waifu/husbando/partner during this? I will pay all the money to wife-sass him. DX I love him too much gaaaahh
But, but…no cute bunny ears, if it’s going to be a DLC this critical customer demands cute bunny ears for Sem. 
lol wow. Okay well, i think i’m going to have to finish it and see…now that its not 3am, i think i need to consider the placement of the knowledge of whether the MC knows Sem was married to them would effect the relationships development through WWU3; and i need to see how the final battles play-out and if the MC would need the extra stats to get a certain ending.
though now you guys have me paranoid about what’s considered a ‘good’ ending…i mean, everyone gets an ending, its just that a lot of them end up with several if not everyone dead XD
I think it’s less about how good the ending is, and more about how frustrating it is to fail? For example, if you need very high stat for final check, and you fail in everything and there’s no recovering the situation, that’s not good.
Like, in the first game you could die and come back with a flaw. So you have motivation to maybe try min-maxing a bit to pass that check, but you don’t have to, it’s not a ‘bad’ ending because overall things worked out.
I’m reminded of the tabletop system Edge of the Empire, they have dices for pass checks that have not just success and failure, but advantage and disadvantage, despair and triumph. So say your Rosin was too low to pass that check to bust the lock - that’s a failure. But maybe your Feator is high enough that you remembered some last minute trick and narrowly survive - that’s an advantage. And maybe you failed to pick the lock, but your Montage was high enough that when you kicked the door in frustration a secret door opened up that’s much shorter - that would be a triumph (if you failed to pick the lock, kicked the door, broke your foot and alarmed the guard, that would probably be a despair haha).
You didn’t do what you wanted to do, but the situation can still be improved in other ways rather than being a total failure.
Obviously it’s really hard to do in abstract, but I think that’s why a DLC with extra stat boost can be a great idea. Say you don’t wanna min-max your MC to pass that final check in the battle - you can win in other ways, but it’s not as cool or there are some losses. So if you buy the DLC not only does everyone survive, but no one gets a serious injury and are super impressed by you. In general, choices are much more interesting when it’s about prioritizing and not simply picking whatever your stats are suited for, and DLCs can be a shortcut that let’s you have it a bit easier.
I think the Past-life DLC might be helpful in that, as it tends to lean heavily on simply adding in supplementary stats without pass/fails results-- for example, the *choice i showed yesterday would have given a +to kubesh while choosing another choice would have added to another stat. they aren’t big raises unless you look at the big picture-- so if you ride through the whole thing picking nothing but the physical options you’re gonna get a bigger boost to kubesh, but if you spread it out there’s options to sort of even out your character. And the the final cool power will be based on what past-personality you picked, and then your montage or feator-- with a high enough stat being an auto success, and the remaining being a *rand success, partial success or failure.
the issue will be that it’s not a final stat-check that’s going to determine the ‘win’ or ‘lose’ endings…it’s going to be choices you’ve been making the entire game that all lead up to where the chips fall. And depending on those choices, you might end p in a place where your character is totally screwed XD But it’ll be a good death?
Well in that case the past life scene really would be enirely supplementary, as it would have no affect on the endings beyond a decision or three the results of which would be mostly cosmetic changes.
And by good ending, I mean one where even if people (Obi-Wan, Darth Vader, Biggs, the entire planet of Alderaan) have died, hope has still returned to the galaxy. Peace may not have been immediately achieved, but it is not impossible to imagine with the way things have ended. There may only be one Jedi left, but balance has finally been restored to the Force! That kind of thing, I think that’s what most people consider a good ending, one where the deaths have not been entirely in vain.
The only good ending is when the villain wi- cough cough cough I mean when the hero and RO “live happily ever after”™