Hey everyone, I’ve only found out about IF games recently and so I had a big splurge on any I could find. Unfortunately I ran out, so I decided what better time than to write my own?
I realise that the super hero genre might be getting a bit over-saturated and maybe the supernatural one too. However, I really like both genres so I took the only reasonable approach open to any insane individual: combine the two!
The city has always been home to the magical and supernatural but things have recently gotten bad. The arcane community used to be able to keep things under wraps; enforcers from all walks of life and magical origin were able to ensure no confrontation came between the magical and mundane, but then things got difficult. The scourge came. that black rot that ravishes everything decent and good. It writhes and eats away at our streets, corrupting our youth. What the normal folk refer to as…
The superheroes appeared just over a decade ago and have been causing trouble ever since. If you think it’s hard being a normal person in a city overrun with meta-humans, try being a magical. The vamps are beginning to realise how much fun it is to drain a Super, the were-folk are wondering why the Supers can let loose but they can’t and the ghosts…well, they’re just being jerks as usual.
But, you’re not any of them, you’re better. You’re a warlock.
Not that being a master warlock is easy mind you: you’ve lost your main job, your only magic student wants to be a superhero, your familiar might like your old partner more than you and your sister has pretty much tagged every bachelor/bachelorette in the city as her own.
Not to mention an ancient god scheming in the darkest depths that threatens both worlds.
Will you be able to keep the world from finding out about the magicals? Will the superheroes ever stop trying to rescue you? Will your student ever decide you’re cool?!?!
All these questions and more will be answered in…Warlock City
Currently Working On:
Current plan is for a standalone Ch. 4 soon with stats! Finally!
Put on a Super costume or decide to rob a grave as part of a magical investigation. Then I can hopefully go back and put stats into Chaps 1-3!
ROs — Updates in Progress:
Elza — The claymore wielding, Scottish were-bear. (Available to all):
She’s a sturdy 6 feet and naturally well-built with fiery orange hair that’s buzzed on the left side but cascades across and down the right to contrast exotically with striking blue eyes. She’s got a good heart, an implacable smile and is a well-known serial bear hugger even when not in bear form. She has a general lust for life and optimistic energy, but can fall back into a thick Scottish accent if agitated. However, that’s rare because she’s part bear; not much worries her.
She’s an enforcer of Ma’at and your old partner so you already have a very friendly rapport with her. However, with a bit of nudging she might be able to become something more. Also, your familiar already likes her which is always a plus. Jealous familiars-in-law can be such a pain.
Staring down the line of samurai golems looking to slice us to shreds, I hear Elza’s lilting voice next to me. “Well, there’s one thing we should be thankful fer’.”
“Oh, yeh?” I ask, honestly curious as I turn to look at the woman and notice her claymore angled eagerly in front of her.
“Aye. At least they aren’t Scots.” She smiles.
I roll my eyes as the samurai charge.
Rowan — Fellow stage magician and performance partner (Likely will be available to all):
You’d think a magician would be numb to mundane life and that’s why they escape to performing magic tricks, but instead Rowan finds wonder and magic wherever he looks. However, he’s been down ever since his father took badly ill so you don’t catch him in such a mood as often as you’d like. Still, on the rare day when you manage to elicit his sunny side, he has a childlike wonder and general enthusiasm that’s hard to deny and is completely infectious. He’s never left the city and seen the world, so you’re quite sure that if he ever does, his head might explode.
“I used to hang out here all the time with my dad when I was a kid. Too bad we can’t get in.” Rowan laments as he wistfully gazes into the abandoned arcade.
“Yeh.” I murmur. “It’s a shame. It would probably take a magician to pull off something like that. Too bad we don’t know any.” I take an innocent slurp of my drink as I stick my face up to the glass, my plan in full swing.
Rowan crosses his arms as he raises an eyebrow at me, tempered excitement creeping into his eyes.
I can’t help but laugh when, on cue, the lights buzz to life as if by magic. But magic’s easy. What made this gift special is that there wasn’t any.
The Stranger — A Super Hero? A magical? Maybe just a free spirit? (Available to all):
Really, you have no idea what he is. He just seems to show up places with a smile and an agenda, accompanied with some flirting. Some think he’s charming while others think he’s a sleaze, and you’re not quite sure whose side he’s on. Will you engage with his flirting or shut him down at first glance?
This relationship is mainly designed to be a bit of fun and a bit of drama. His main goal in life seems to be to get ahead any way he can and he holds a strange grudge for you, so the question is whether you can enchant him enough to want to stay behind.
As I rush into the room I slam the door behind me and let out a frustrated sigh when I notice that there’s no lock: only a table and a couple of chairs decorate the small room. With few options, I drag over the table and fuse its legs into the ground to make opening the door much harder.
“Going to help this time?” I ask, not even deigning to look at the glamoured figure standing in the corner of the room.
The Stranger seems only mildly surprised that I’d noticed him there. “Oh, but I do so enjoy the struggle.” Purrs the shadow-cloaked figure.
With a kick I send one of the chairs skidding over to him before giving him an inviting bow. “Then might I suggest you sit down and enjoy the show?”
My smile and light bow are only mildly affected by the door cracking behind me.
Random Lore Updates (for the curious):
How magic generally works:
The Shroud is a force of creation that exists outside our universe and communicating with it gives wizards the ability to do the impossible.
Spells are made out of 2 components: a written instruction and a triggering device. When the wizard has finished drawing the written instruction, they trigger it via a shroud focus (i.e. a classic wand) and the Shroud opens and wizard’s fire streams out to complete the task given by the instruction. However, written instructions are massive and complicated and even the simplest spells require ridiculous amounts of writing. As such, there’s a grand practice in the wizarding world of enchanting mundane items into magical reagents to provide pre-established spell blocks. i.e. if casting a spell is like writing a book, a magical reagent can act as an already written page.
Enchanters give them fun names to increase sales (i.e. pixie dust, grave ash) and this creates a whole industry of specialists making magical reagents and selling them in Wizard Town (hidden from mortal eyes).
////////////// *** //////////////
What's a warlock?
Warlocks aren’t just weird wizards (this game is going to end up heavily steeped in Ancient Egyptian mythos):
Warlocks are different in that they have direct access to wizard’s fire and can cast magic much easier. This is because they have undergone what is known as “The Journey through the 12 Gates in the Kingdom of Shadow” — Yes, wizardy is very verbose. This is a spiritual and physical journey steeped in mystery as the partakers cannot remember what takes place during the trial. You simply survive or don’t. It’s a journey of life or death surrounded in dogma about accompanying Ra (creator sun god and seen as the representation of magic) through the 12 hours of night. If you survive, it is said that at dawn you are witness to his true name and power – the powers of the sun.
This gives warlocks two things. They gain access to the fiery aspect of the sun: the direct manipulation of wizard’s fire which makes schools of magic they specialize in particularly easy to cast. It also gives them access to the absence of light, a type of magic unique to warlocks called sheut magic or shadow magic.
Each warlock is naturally attuned to one of the 5 classes of shadow:
Scryer: Extract secrets and insight from a person or object’s shadow. Sometimes even from ghosts.
-----> Legendary Ability: Future Sight (Get a vague sense/feeling of a person’s path.)
Riftwalker: Open portals to the Shroud to blink yourself or other things short distances.
-----> Legendary Ability: Distance Teleport (makes holidays easy)
Shadowkind: Project your consciousness into your shadow to explore or eavesdrop.
-----> Legendary Ability: Astral Project (Be able to completely transform your body while projecting. Such as ghost walking or into an inanimate object to hide.)
Hexer: Curse or bless people via their shadows, such as healing or altering emotions.
-----> Legendary Ability: Shadow Possess (Force others to perform tasks via the shadow. The more difficult the more focus required)
Shadowmancer: Give physical presence to shadows including shadow shields and conjuring shadow objects.
-----> Legendary Ability: Living Shadows (Give life and sentience to shadows).
////////////// *** //////////////
05/05 UPDATED DEMO: 20k or so covering the first 3 Chapters: Warlock City Demo
P.S. Don’t check the stat page.
Has features to quickly skip through the choices or to choose a default start at Chap 3!
–Late Chapter 2: You might hear about having a familiar before getting one.
Thanks for taking the time to read this or even the demo. Please let me know what you think on either front! Or just any ideas you’d like to see in such a setting (though, I can’t promise anything).