Christmas is almost here, and yet I’m still at work. My wordcount for today is minus one hundred, since I removed a few paragraphs for being redundant. Not quite the lightning pace I was hoping for, but at least I remain determined.
Speaking of removing stuff, I’ve been wondering if I should remove a minor character or two. It would require me to rewrite some scenes and adjust my plans, but I fear the cast is getting a little bloated. I can write it, but I don’t want people getting confused, so answer this poll if you’d be so kind.
Christmas Update. The game just received 22K new words including new activities in Chapter Four, relationship scenes in Chapter Five and the opening sequence of Chapter Six. Nothing that pushes the story significantly forward, but I promised I’d release something by Christmas, so Merry Christmas to you all.
If you’re at all interested in bonus content, I encourage you to check out my patreon. Yesterday, I posted an in-universe guide to necromancy there, and all the previous paid materials are still available for all paid users.
I just wondering wouldn’t it be a great use of the tanks we can buy to fight in the landing phase with our troops as seem the republic forces that are attacking has a mainly infantry force and in our intel they don’t have any tanks at all we could decimate a good chunk of there troops combined with good AA it be hell to even take out our tanks, also when we get pushed back we use could them to harass enemy and help the militia and do lots of damage even before they even get to the city, imagine where the tanks could be used to knock out some the siege artillery before there even used on the city, Imagine look on enemy commander face when he might of miscalculated our city and was completely unprepared for any kind of tanks would be funny.
I’ll definitely include some uses for tanks, but probably not in the landing phase. The way I structured this sequence doesn’t really account for combined arms operations, and Natrunians would not have many combat-ready vehicles that early in the war.
No updates this month. The story is proceeding fine, with exactly 300k words in the current version, it’s just that I’m writing a long sequence composed of nineteen separate mini-scenes. It will take me a couple of weeks to finish, and until March to finish Chapter Six.
Meanwhile, you might want to take a look at this month’s Patreon special. It’s a short game made in Twine, a hybrid of a trivia quiz and a personality test. A way for me to practice other formats, a way for players to see what planet fits them most.
Valentine Update. The Hate Week festival sequence, on which I’ve worked on since Christmas, has been mostly completed. Walls of Natrun is now 50K words longer, owing to a dozen new mini-scenes and several events that advance the narrative forward.
The entire update is available to Patreon users via this post. It will be made public next month, alongside the rest of Chapter Six.
I receive the ‘Play again’ screen (ending) after saving the [in my case nobles] from the encirclement and conversing with Victor. I think there should be more content after this event?
Not really. There’s technically another chapter, and you can see it by code diving, but there’s barely any content there and it ends on an even less satisfying cliffhanger. A more complete version of Chapter Six will be made public soon.
Not quite. Saturnine ends on February 29th in most branches, Walls of Natrun begins on April 1st of the same year. You’re technically playing a sequel, though it’s really more of a spinoff.