I pushed a small patch. Hopefully it fixes the bugs people mentioned further up in the thread. If it actually breaks something instead, please let me know.
Unfortunately, it did the latter (I think). I dont know if its my device that is the problem, however in certain parts of the game, I cannot save.
I highly doubt that’s a problem with the code. It can be convoluted at times, but nothing I do can impact the CoGDemos save system that much.
Speaking of convoluted, you can all have a sneak-peak of an upcoming update. If it looks like I allowed for too many variants, that’s because I did, but it feels too late to turn back.
Rescue Update. The public version of the game has just received a new content update of about 33K words, including everything from the Patreon version and a new “rescue” sequence in Chapter Five.
I will endeavor to release another update come Christmas. Stay tuned.
in warplan.txt

“How s?”
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I get the sense that the “will” here should be a “with”
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in perun.txt there’s a superfluous space after the “few” on the right
the option to send soldiers to defend the grove refers to Northpoint
I’m annoyed at those oversights, so I’ll have them fixed in a bug fix update soon.
In First Blood when you assign forces for defending if you assign Condor Company to Northpoint the block of text describing how they did is skipped entirely. Looked at the code and it seems to check for the “mercs” variable for all three locations when the actual variable it should be checking for is “mercenaries”.
Another bug in Encircled is in the branch where the abhumans flee from the city. When approaching the town one of the choices says “Position yourself between Elvira and Elvira, getting partial cover from both sides”. Also when I was approached by someone that was asking to bring them along their name was missing from all sentences. Don’t know what exactly went wrong code wise but I accepted their help and I guess that also caused the Elvira thing.
It appears as though I got lost in my own variables. I’ll have it all fixed soon enough.



