# Using time and space in CS games

**URL:** <https://forum.choiceofgames.com/t/using-time-and-space-in-cs-games/97864>\
**Category:** Game Development\
**Created:** [April 6, 2021, 6:40pm UTC](https://forum.choiceofgames.com/t/using-time-and-space-in-cs-games/97864 "2021-04-06T18:40:09Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![poison\_mara](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/poison_mara/32/271676_2.png) [@poison\_mara](https://forum.choiceofgames.com/u/poison_mara)\
**Post date:** [April 8, 2021, 4:22pm UTC](https://forum.choiceofgames.com/t/using-time-and-space-in-cs-games/97864/13 "2021-04-08T16:22:11Z")

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Look here how looking others code

> [@How To See Other Games' Code (current info posted in OP and Post 146 on 6/18/19)](https://forum.choiceofgames.com/t/how-to-see-other-games-code-current-info-posted-in-op-and-post-146-on-6-18-19/1328/3):
>
> Thanks for reposting this, @Havenstone I love poking at code, seeing how people accomplish things. There’s some really interesting tricks that some coders use which I find utterly fascinating. I think I actually get more enjoyment from reading the code than I do from playing the games. Just to add, it’s much easier on any game on the Choice of Games website. You can look directly in the scenes directory. So becomes [http://www.choiceofgames.com/dragon/scenes/](http://www.choiceofgames.com/dragon/scenes/)

And We all had to rushed our entries is difficult make a game in a month.

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