UnNatural - A supernatural horror game - editing complete, beta testing over

Edit: Rather than go with a bunch of questions you now at the end of each episode in this beta test the option to continue to the next episode or replay the current one.

@Nocturnal_stillness I wrestled with the same problem for the same reason, until beaten into submission by the simple fact that with each successive chapter it would just become even more of a chore–both for the author trying to make it work (when he / she should be writing) and for the player, faced with an increasing number of choices to ā€˜jump’ ever further ahead.

I eventually came to the inescapable conclusion that the only viable solution, for all concerned, is a permanent save.

@Vendetta

What I’m doing now is at the end of each episode I direct the player to this bit of code

*label epilogue

[As this is the beta version of the game you may continue to the next episode or retry this one]
*choice
#Replay Episode 2
*goto test

#Go back to the beginning
*finish

*label test
*set save_flag ā€œtestā€
*set return_to_scene ā€œepisode02ā€
*page_break
*goto_scene savegame

then in the savegame.txt I’ve set up a third option which does the same as restore but without the ā€œYou were killedā€ message.

@Nocturnal_Stillness I think you’ll be fine for an episode or two yet, and for playtesting purposes I agree that a triple-option system at the end of each main segment is the best way to go, if at all possible (i.e. start again, continue to next, or replay last episode / chapter again to try different routes).

The main problem will kick in perhaps another episode or two down the line, when playtesters are required to once again start at the very beginning to reach the new bit recently added, and you’re forced to find inventive ways of allowing them to do that more easily. This is the problem I’m facing atm, and for which I believe the only viable long-term playtesting solution is a permanent save . . . Working on it!

Problem with that is, if there’s a bug that stops the game, it’s useless.

@Shoeslip Not entirely, if done correctly. That’s obviously one of the main considerations (since it’s intended as a playtest thing and will happen). In short, it needn’t be a disaster.

@Vendetta @Shoelip

Those are both good points, I can’t see anyway other than the hard save to get around any errors.

I’m getting a programmer friend to look into choicescript and to code a save system. I will let people know if he is successful.

Don’t know if its just me but the game doesn’t even start and I get an error

Uncaught Error: line 1934: label ā€˜test’ already defined on line 191

I’ve tried many different methods for making a ā€œplaytest modeā€, but they’ve all been entirely too complicated for any practical use. The most efficient way to go about it would be some sort of permanent save feature, as @Vendetta pointed out.

@AiEmMe

The error was caused by my replay idea, I’ve fixed it now. The game should work.

at the end of the last episode I clicked to replay it and I got sent back to the very beginning.

@2729

Fixed it. used Test instead of test.

Seems like there’s now a bug when you try to select your weapon. At least I got this: line 1118: Tabs and spaces appear on the same line
Twice when I played though and selected my weapon in Gamma. I picked different partners each time, and different weapons. I started in Beta and brought Craig over if it matters.

Nice actually great no magnificent beginning wait umm u decide jk

@Shoelip

strange I never used tab? Hmm I wonder if its because I downloaded notepad ++

I think I fixed it. if not I will look into it on my pc.

@HeroMaster

glad you liked it.

Ok, I managed to get past that now, but there was a new bug I found not too long after. When I talked to Craig about being a member of gamma during the first campout it gave me this. line 1574: bad label partner_camp

We had Denise with us and I let her lead, then gave her the benefit of the doubt, then talked to her. Then when I talked to Craig the first thing I chose was that.

@Shoelip

the error should be fixed but the game won’t go further than that. I will work on it over the weekend (I really want at least episode 2 finished by the time I reach 1000 posts - hopefully a deadline will make me write quicker)

Good luck!(sorry I have to make your deadline smaller

So how is it going right now?

Haven’t had a chance to write yet. will do some tommorrow.