UnNatural - A supernatural horror game - editing complete, beta testing over

Its alright its fixed now.

I forgot to ask, what did I miss over monday to saturday?

I Don’t get it. Where do you need willpower? Is it going to help you using cloak better?

@Kitty

Will determines your resistance to the supernatural it also can affect focus but it helps you especially in the ā€œtrick or treatā€ and will be useful in ā€œschool dazeā€ case too.

@Nocturnal_Stillness Can the Focus blast actually kill

@kaosorer

Yes, use it on the zombies in Episode 4 and you blast their heads off :wink:

It does more than blast the heads off, it disintegrates the heads, flesh and bone, that’s an impressive amount of force.

Form: Destruction & Conjuration
Focus: Alteration & Destruction
Shade: Illusion & Alteration

Well I’d call it more form: focus-amplification and destruction, and cloak- invisibility and senses.

I presume shade illusions would actually be under form’s bailiwick.

can you kill stronger enemies like werewolves with focus blasts?

Yes.

OOOOOH, how high does focus have to br in general, I can never seem to kill one

@kaosorer

I never used focus to kill werewolves but I usually go for a full-blown deposit in Cloak, so maybe that’s it?

welll form seems to be effective

It was mentioned a few posts back that instead of form just being a blade or shard, it can take the form of a weapon your choice (another way of defining your character). Now it’d add more work to the game, but what do you think would it be worth that additional time and effort?

It wouldn’t be that hard to do, you could just make another text stat called Bound Weapon or something like that and just use ${boundweapon} everytime the weapon appears, I mean if they chose the weapons form that means that would be the weapon that they’d like to use nearly all the time right?

@Headhunter180

If I did this I’d want to do it right, so players would be free to choose a ā€˜shape’ for each situation and I would want there to be a reason to choose a different one so I’d then want to right a different scene for each one to show the difference.

Well different types of swords probably wouldn’t be worth it, I figure the players are capable of imagining anything from katana to claymore to rapier to their hearts content.

  I guess it would depend on the circumstances.  Something tough you don't really want to get too close to like a golem: whip, whip sword, spear, staff, shuriken, arrows, hungu munga, throwing knives and things along that sort would be appropriate.

 For something fast like a werewolf or vampire: sword, spear, staff, or net come to mind.

For zombies, something good for dismemberment would be good, like a kukri.

For gargoyles, who are mobile but come in close to attack, perhaps something small and fast: like daggers, baton, or cestus to box them into submission.

Ghosts apparently need crosses to exorcise.

Fae I haven't really seen their preferred fighting style, so no idea, but I'd suspect you need to get in close and not give them time to react, so same as gargoyles.

Witches I imagine need to chant or something, so a nice rope to strangle them into submission sounds good.

If there should happen to be another azure running around: what with swords that can cut through anything, and the ability to delay death: A net to reduce mobility or long range attacks coupled with heavy damage like a warhammer to beat them to immobile hamburger, or a kukri to dismember them.

My biggest problem is form can take the shape of anything in theory it just limited by your knowledge of it and your powers of concentration.

So I will have to limit it somehow. Maybe just offer five to six options.

I think that’s the best decision for now.