UnNatural - A supernatural horror game - editing complete, beta testing over

@Roslyn_samalt06

Lakota was @vampierkid222 's suggested character.

Now it makes sense

@Nocturnal_Stillness I didn’t help Sarah with her studies but it said, “Sarah reveals that thanks to your earlier help, she was able to get into New York Technical College.”
It’s really weird.

Werewolf quest in chapter 3 is broken, can’t shoot the werewolf off the guide, I think it’s the guide anyway, it keeps crashing.

@cutiali

That’s odd, its been reported before but it always seems to work for me. I’ll have another look when I’m free.

@AngryIcecream

I’ll look into that.

@cutiali @AngryIcecream

Both errors should be fixed now.

Found a spelling error when you choose to go out to the party. It says “you remeber talking to someone at the party, it was either Michelle or who older brother Todd.” Who should be her

@12lexy12

Thanks. Fixed it.

Marcus’ name doesn’t show up except the first time in the werewolf quest

@AngryIcecream

It should show up. In Episode 1 did you get into Unit Alpha, or Unit Beta?

Maybe it’s not Marcus then, during the werewolf quest SOMEONE’s name doesn’t show up. Not entirely sure who.

merry christmas everyone

@kaosorer

Merry Christmas to you too (its boxing day in the UK now.)

Has anyone encountered any problems with the latest save system thus far?

@CJW

No ones reported any issues yet and I’ve been using it ok for my testing.

Good to hear! How’s it fairing in general? Anything you’d want changed or added/dropped? Is it a good improvement over the original?

@CJW its alot more useful. Its great to be able to use multiple slots. And having auto saves and player saves is good as well. I can’t think of anything to add or dropped its perfect for what I need :slight_smile:

Great, if a little surprising! :smiley:
No issues with file names and *sm_init then?

I do want to point out though (just to make sure that it’s intentional) all your save commands - both your automatic and prompting ones - are saving to slot 0.

This means your autosave/checkpoint saves are overwriting player chosen saves.

tl;dr - You’re not actually making use of multiple slots, only the one.

None yet. As i said before my only ‘issue’ i had was my renamed stat button being back as show stats.

Oohh, about that… That’s to do with the changes to the way choicescript handles the stat screen. It’s not the save system.

I’ll PM you the fix.

Edit: No I won’t, since PM formatting is screwed up.

Find this function in ui.js and change the “Show Stats” bit to “Profile” or what have you.


function printFooter() {
  // var footer = document.getElementById('footer');
  // We could put anything we want in the footer here, but perhaps we should avoid it.
  var statsButton = document.getElementById("statsButton");
  if (statsButton) {
    if (window.stats.sceneName == "choicescript_stats") {
      statsButton.innerHTML = "Return to the Game";
    } else {
      statsButton.innerHTML = "Show Stats";
    }
  }
  setTimeout(function() {callIos("curl");}, 0);
}