# Two long questions about game mechanics before I start with my project

**URL:** <https://forum.choiceofgames.com/t/two-long-questions-about-game-mechanics-before-i-start-with-my-project/60885>\
**Category:** Game Development\
**Tags:** tips\
**Created:** [July 25, 2019, 11:49am UTC](https://forum.choiceofgames.com/t/two-long-questions-about-game-mechanics-before-i-start-with-my-project/60885 "2019-07-25T11:49:26Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Szaal](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/szaal/32/112202_2.png) [@Szaal](https://forum.choiceofgames.com/u/Szaal)\
**Post date:** [July 25, 2019, 3:18pm UTC](https://forum.choiceofgames.com/t/two-long-questions-about-game-mechanics-before-i-start-with-my-project/60885/7 "2019-07-25T15:18:53Z")

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The [Beginner’s Master List](https://forum.choiceofgames.com/t/master-list-links-for-beginners/21872) contains all useful links – not only for beginners but also for those who are already acquainted with CS itself (I found myself still looking for the thread multiple times).

And personal opinion, but your plan for hardcore mode seems… too hard. Even ignoring the potential timed-decision mechanic, the restriction is too high; you limit the amount of skill obtained _and_ increase the skill requirement. Keep in mind that number-based balance issue is exponential and is not simple addition.

Balancing is not about setting up arbitrary numbers. You need to consider your difficulty curve, mechanic and narrative progression, and setting up _interesting_ end-state (winning or failing must be satisfying, unless you know what you want to do).

* * *

> **And in case someone brings up Dark Souls**
>
> From Software understands their audience and their product, so they intentionally make their game with a mountain Everest as its difficulty curve. They know what they’re doing.

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