I’ve begun work on my new (and first) game, Triaina Academy! It’s a sci-fi romance novel set in a far - yet still quite familiar - future. You play as a newly appointed student attending an academy after the sudden declaration and outbreak of war. Can you hold on to the last vestiges of peace and grow closer to those who cross your path during this antagonistic portion of history?
As may be assumed from the above, the story is more appropriately character development driven with fantastical sci-fi developments strewn in. The current revised work sits at 104k words.
You’re able to play Male, Female, or Non-Binary. Since this is primarily a romance game, you will eventually be required to select a romance option among the list presented below.
Please let me know what your impressions were and what you hope to see for the future!
Added Save System!
More about abilities.
Introduce Team Exul’s last two members! (both ROs)
Minor typo fixes.
A few option additions.
Minor text changes
Added small after-sequence that concludes Chapter 2.
Added a Raven reaction option.
Added several personality options for E, R, L, and V. More will be added for the other ROs later.
Changed Ellie/Elliott’s name to Mary/Matthew.
Added Emma/Emil to the dean file scene.
Fixed several pronoun switches and minor typos.
Released Chapter 3, completed for all of Team Xeno.
Added personality reactions for Mary/Matthew and Pinna/Pierce’s first hangout.
Chapter 3 All routes completed.
Chapter 4 partially released. Team Xeno dates released.
Minor spelling error fixes.
Chapter 4 update. Team Exul dates released.
Various tweaks and error fixes.
Chapter 4 complete
Spelling error fixes.
Complete revision of the introduction and portions of chapter 1.
Complete revision of Chapter 1. New scenes and introduction scenes for every character added.
Revision of classroom scenes completed.
Chapter 2 update.
30k words added.
Wednesday-Thursday days added.
E and R Dorm Hangout Scenes Added
Emma/Emil - Your energetic neighbor, radiating a natural positivity with chestnut hair and hazel eyes. Present through the years as an incorrigible pillar of support, they find solace in your familiarity amidst an otherwise dramatic transition to the Academy. Not yet certain of their own goal in life, they look to you for a semblance of guidance when uncertainty befalls them. How will your influence change them, and will it be for the best or worse circumstances? S.T.E.M. Ability: Augmented Muscle Fiber
Ren/Robin Valleford - A charismatic gambler of Dorm Xeno, this golden-haired joker carries an evasive air to their answers as they attempt to escape an enigmatic past. A member of the Valleford aristocratic family, they’re knowledgeable of the sociopolitical and economic landscapes that dot Triaina despite their meager involvement in family affairs. Lacking true motivation to apply themselves in the new environment forced upon them, they idle towards things more entertaining to them. Will you help them find a sense of closure and restitution for their past, or become their new escape? S.T.E.M. Ability: Probability Manipulation.
Levi/Leah Scio - A native of the intellectual country of Hospur who came to Triaina to escape the expectations of their homeland’s academic pressures placed upon them, this navy haired scholar can be found perusing a book during most of their time. Reserved and ostracized, yet fiercely determined to grow past their own faults, will you help this gentle character learn how to keep their head up in times of necessary confrontation, or aid in their search for a more peaceable alternative? S.T.E.M. Ability: Premonition.
Vee/Vin Wolfe - A former member of Vestia’s unlisted Seventh Division, Jagd, this silver-haired soldier was entrenched in the ways of war from a young age. Sharing no visible indications of emotion, this member of Dorm Xeno carries scars that run deeper than they’ll ever show. With their only attachment being to a handgun named Silvy, they can usually be found hovering the arena and places of combat despite the hostility their presence brings. Will you guide them away from the mechanical soul they’ve sheltered themselves inside, or become the commander this soldier will place their loyalty and life in? S.T.E.M. Ability: Weapon Materialization.
Mary/Matthew Crater - A lethargic redhead whose unique condition causes bouts of sudden unconsciousness during lulls in activity. Light-hearted and light-spoken, this member of Dorm Exul establishes a face of innocuous innocence. In reality, they hide salacious and masochistic tendencies behind their seemingly sinless expression, and utilize pain to aid in maintaining their consciousness. Will you work to treat their condition safely, or in altogether more pleasurable means? S.T.E.M. Ability: Cryomancy.
Pierce/Pinna Crater - A harsh, heavily scarred redhead, and Mary/Matthew’s protective twin, they hold a hidden sense of duty as the leader of Dorm Exul behind their antagonist expression and violent behaviors. Driven by an unknown motive, they strive unfalteringly onwards towards greater self-improvement. Will you aid in their growth through comradery as fellow team leaders, or establish a competitive rivalry fueled by an altogether different kind of fire? S.T.E.M. Ability: Pyromancy.
Raven - A stalker of unknown origins who appeared to you one day, their infatuation carries a foreboding weight. With dark hair and and darker look of glee always emanating from their cheshire smile, this enthralled individual will follow you to the ends of the earth of their own accord. Beyond their declarations of love and adoration, they stow away an eager bloodlust their careful to hide from curious eyes. Will you gradually mend the errors of their mentality, or risk your own sanity for the sake of love? S.T.E.M. Ability: Dimensional Jump.
Snatcher/Snipper of Scorpion’s Den - A Racer of Orden Desert, this sandy-haired rogue loves nothing more than their partner and friend, a bike named Sandrider. An adrenaline junkie and fun-loving troublemaker of Dorm Exul with a unique accent, will you discover the world through their high-octane lens, or indulge in their more mischievous nature? S.T.E.M. Ability: Desert Manifestation.
Flay/Fray de Forêt- The classy and uncouth green-haired heir to the throne of Frenza, a self-proclaimed and unrecognized sovereign nation in Triaina filled with aristocracy. This entitled youth seeks to prove their superiority and gain the knowledge necessary to claim their throne. With a regal air and considerable disdain for common drudgery, will you be able to make this scornful royalty see those of different status in a different light, or attempt to raise your own status by associating with them? S.T.E.M. Ability: Forest Manifestation.
Some frequently asked questions:
How long until the game is done?
I don’t really know. I work a rigorous full time job and do a lot of overtime, so progress is dependent on my schedule, but I’m hopeful it won’t take more than a couple years development.
How long is the game going to be? Will there be multiple books?
This current installment I anticipate to have around 11-12 chapters, and roughly 350-400k words. As of my current plot write up, the story spans about 4 books of similar length.
Is this game stat-heavy?
Stats play a very minimal part in this story. The large majority of choices are for flavor. No choice will lock you out of choosing who you can romance.
What powers are featured for the MC?
You’re given a choice of one: Blood Control, Compression, Gravity Shift, and Electricity Manipulation. This choice is permanent and will stick with you for the entirety of the series. I won’t be adding anymore powers. You won’t be able to have multiple powers.
Is there poly/love triangle options?
Not really in my cart at the moment.
What’s with the Revised tag?
This is a rewrite of a previously much larger, yet substantially novice demo. This may be why the thread talks about some events that may no longer be in the current demo.
Is there a way to play the older demo?
No. I have some of the cut content in my possession, but not all, and it is in an unplayable state. It will take a long time to set everything into new files, rewrite the code, and personally playtest it to make sure it functions. This is a significant endeavor for an otherwise novel purpose, so it’s not high on my priority list, and I would rather spend the little free time I have to polish and write more of the revised version. If a way to play the older demo becomes available, this answer will change.