I am not sure if tragedies would fit into the CoG category; I have heard several thoughts on this matter already, but I am still uncertain which view is more correct.
For those who say that there should be no tragedies in CoGs, their main point appears to be that tragedies always end in the (sadly flawed) hero dying, no matter what choices you make, which would take the fun from the game, or worse, reduce the game into a mere storybook.
However, as some of us seem to think, everyone loves a good tragedy. If a CoG were to provide different storylines that all lead to the same ending, would it be considered as a game with choices or just a story?
That is where those who seem to be fine with the idea come up with their points. A CoG is a quality gamebook; and a gamebook is a book. And books may consist of tragedies, which is why, provided that there are choices that affect the storyline, it doesn’t matter if the hero of the story can never win against the forces of evil or becomes evil, as long as it is a good story.
I’m just hoping for more views before I start the project in earnest, so I can move on to other ideas if it becomes apparent that tragedy-CoGs are not popular.
And I am not posting this in the WiP section for several reasons: Chiefly, that there isn’t so much work as ideas to progress upon yet, and secondly because I am uncertain if a tragedy may be a CoG yet.