Ahh, so even though the green startup bubble doesn’t have text, if it has no output, it is granted a *finish? Interesting.
Also - I cannot reproduce this and I’m not entirely sure HOW it happened, but I was going back and forth between the program, browsing the web, and other things on the PC, only to come back to Chronicler and see that every link I had created had vanished.
It only happened once, though, so I don’t have any clue what might have caused it.
- Allow conditional bubbles to have multiple if statements within it - or - a new bubble-type that can have separate if statements, doesn’t require a false link (because it will simply go to the next statement underneath it), but then is required to be completed with an *else.
I have a scene that I want to use for ALL of my gosubs (for organizational purposes). Currently, I have to create an *if True, then it links to that sub_scene, but if false, then it links to another if statement, which then does the same for the ‘next’ sub_scene check. Each time I add a new subscene to it, I then have to unlink the ending *else *return, then relink it after the newer *if statement for another sub_scene — if this makes any sense at all?
If there were a bubble that wasn’t a “choice” bubble, but simply required multiple *ifs and ended with an *else, we could simply add a bunch of those ifs, link to those proper bubbles, and be done with it.
Thanks for the response, btw!