[Tool] Chronicler - ChoiceScript Visual Code Editor

hmmmm…

Well, I have no way of replicating the error without seeing the imported code that caused it.

Would it be possible to PM me a stripped down copy of the project? (just replace all story text with “SAMPLE TEXT” or something. The important part would be how the logic was handled.

Does the error pop up right away, or does it take several moments? (That will help narrow it down)

In your game code: move all *IF 's and *SELECTABLE_IF 's down to the same line as the #CHOICE they’re related to. That might solve it.
That was one element of the parsing I had particular trouble with, as the indentation for those statements could vary greatly.

A big problem with GM:S is that I can’t implement my own error handling for problems like this. Normally I could just catch the error and show a much more helpful error message without having to shut down the program…

Thanks!