@gamesrgreat Sorry about that
Can I ask you, were you trying in normal difficulty? I guess maybe this is too difficult still, so I’ve just re-adjusted Arcanus’s damage and HP for all difficulty settings, including the required strength of the companions to bring along (actually, I just realized that the strength of the required companions was still too high)
@ParrotWatcher. As you can understand I’m reluctant at this point to remove the RPG mechanics as it would involve re-writing the entire game (or most of the fight scenes, anyway). But, I’ve just set HP and damage to 1% of their original values, meaning that any attack should win over the final fight in “Super-Easy” mode.
Also, your suggestion of making him lose a turn to dispel Mirror Images is very nice, so I just incorporated that (i.e. you can attack early now by having Feline Reflexes or Mirror-Images, and otherwise most players should have an Armour spell on that would prevent most damage, though Arcanus should only cause 4HP damage at worst in Super-Easy mode).
Bringing any ally (even one zombie) should now allow the player to win by his ally/allies overcoming Arcanus in 2 rounds, or 1 round if a major ally is brought to the fight (either Yuki, the Kappa, the Water Elemental, or a decent size summoned elemental, or 3-5 zombies or ghouls). Or do you think these should be further reduced? Basically, do you agree that even in “super-easy” mode the player should have managed to somehow bring at least one creature along to help him? (and be able to suffer 8HP damage in the worst of cases, if he had brought this one ally?). Basically, if the player doesn’t have this, it would have probably shown poor judgement throughout the game (i.e. arriving almost dead, with no allies, independent of any RPG elements or statistics). By the way, I’m very happy with this discussion and really appreciate your help in trying to set the difficulty of the game, as I realize it’s one of the most complicated factors to achieve…
Otherwise, the new settings ARE NOT uploaded yet, as I’m in the process of trying to integrate and link the Necromancy chapter to the other chapters (Kamakura and Final fight, though it will have it’s own endings to further branch the game out).
But, as a point of interest, did many people (anybody?) try the Meiji Shrine route? How many people stayed with Arcanus till the end? Did anybody battle the Nio? (i.e. did I mostly waste my time coding this section? I’m starting to also wonder whether I’m wasting my time coding the Necromancy chapter, if most people will typically go along a certain path…). Basically, I’m trying to understand if I’m offering options to the player that few/no people will follow, which is clearly pointless on my side…