To Reign in Hell - BETA TESTERS NEEDED

Art for this game is still in progress - follow this thread for updates!

The empress of Hell is gone and the contract that once bound you is broken - which means that Hell’s throne is empty, and you are free to seize it if you choose. Command your fellow demons, uncover conspiracies, forge dark bargains, and shape the future of the afterlife - or watch it burn as chaos alone reigns.

For as long as anyone can remember, Hell has been under the thumb of its immortal empress: a brutal but stable system, enforced by unbreakable contracts and the empress’s tyrannical power. You were one of countless demons trapped within that system.

Then, the empress vanished.

With her disappearance, the contracts binding demons shattered, leaving you free for the first time in your existence. As hell descends into chaos, factions scramble to claim power. Archdemons gather armies and forge alliances in preparation for war. Revolutionaries seek to destroy the throne and take their revenge on hell’s aristocrats. A hidden conspiracy moves behind the scenes, manipulating events for their own purposes.

At the heart of the chaos lies the mystery of the missing empress. Was she slain? Did she abandon hell? Or did she somehow discover a way to escape it entirely? Meanwhile heavenly agents infiltrate the underworld, ancient horrors stir in forgotten places and old bargains begin to unravel.

How will you use your new freedom? Will you take your place among Hell’s aristocracy, try to overthrow the system, or chart your own course? With the power to forge bargains of your own, whom will you bind: angels, demons, or stranger beings? Will you fight for a better Hell, or show everyone just how cruel and monstrous a demon can be?

In hell, power is never freely given.

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue.

When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re sending multiple screenshots/comments, please combine them into a single email. One email with five screenshots is much easier to manage than five emails with one screenshot each.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
  • It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback
We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

  • In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
  • In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
  • In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
  • Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
  • If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.
9 Likes

New draft, v77212! Changelog:

  • Typos and minor fixes
  • Corrected incorrect chapter summaries on the stats page
  • Fixed a bug where Shrike would always angrily confront you after chapter 7 even if she had no reason to be angry with you
4 Likes

New draft, v77249! Changelog:

• Typos and various minor bugs fixed. A few extra options have been added to some dialogue choices.
• More information has been added to the stat page in places.
• Fixed some bugs to ensure demons stay dead when killed.
• The checkpoint system has been expanded so players can load any previous chapter, not just the most recent.
• Added a little more Caryatid content in chapters 5-6 for players that successfully recruited her. It is now possible to start her romance before Chapter 8.
• Small romantic moments for Raum, Shrike and the Archivist have been added to chapter 6 if you kissed them earlier.
• Chapter 3 has been mildly reworked so that Caecilia meets the player character before they enter the Gilded Coil rather than making them enter and leave. This is provisional and may be rolled back.

Testers, if you can send in screenshots of the stats page once you’ve finished the game, that’s very helpful for stat balancing!

2 Likes

Another quick update, v77263 - just reminding a few more demons to stay dead, plus some new achievements.

3 Likes

New draft, v77281! Changelog:

• Various typos corrected and bugs zapped.
• Tweaks to the difficulty and rewards of some checks.
• Hopefully Raum being in a quantum state of both your friend and enemy in the endgame has been fixed. Admittedly this was very in character for them.
• A misplaced label, which was causing the MC to suddenly attempt murder in the middle of a conversation with Raum, should now be fixed.

• Caryatid was apparently hiding (also very in character) and should appear in endings properly now.
• Kruach, if killed, should hopefully stay dead in the endings. Can’t keep a good demon down!
• Small expansions/tweaks made to the Abyssal Scholar route in chapter 9.
• Some text has been changed in chapter 1 to better explain the benefits of soul devouring as well as the risks. Some text has been added for players who’re embracing the soul-hunger to more easily identify potential victims. The threshold for the special Devourer endings has been lowered slightly. This may be rolled back.
• A new option, which lets a player manually reveal which characters are romance options, has been added to the stat page. This is provisional and may be removed.

1 Like

New draft, v77293! Various minor typo and bugfixes.