Thank you Mistylavenda, you are a big help for someone who does not know Chinese very well. In particular, the tonal understanding is crucial. Also, I had almost forgotten the reversal of surname and given name. Jones David, Smith Fred, etc. I will make a note of that for certain scenes.
Would it be acceptable to use Zhixi as a possible naming choice for the game? If so, what small bonus to the character would you like me to attach to it?
Zed is correct. I put in little bonuses here and there to keep things interesting. And it wouldn’t be a large bonus with ‘Tin Star’, just two percentage points to a given skill. Incidentally, every name has this attached to it. Ash, for example, gets two points toward Brawling while Logan gets two toward Stamina, etc.
Which skill you think it should be is what I am asking of you, Mistylavenda; Gunfighting, Sharpshooting, Brawling, Persuasion, Intimidate, Stamina, Resolve, Engineering, Legal, Riding or Survival. Take your pick.
This looks like it will be a fun game.I’m curious, were you inspired by any particular western?
Also, I located a typo after you ask Schmidt about the Evening Star
[A glance down finds the reminder that Schmidt is indeed a mountain man. Thrice patched pants, rough knitted shirt a size too large with plenty of old stains from blood to grease and more." ]
@mistylavenda@AllenGies
You probably already know this but the Chinese discovered/invented gunpowder, just saying an Explosives bonus for selecting a Chinese name makes sense though I understand you want the person who helped you with this particular aspect make the choice, this is only a suggestion.
For those of you who are interested, I am presently debugging the third chapter of ‘Tin Star’ and oh-boy, are there a lot of bugs.
Autotest is a mixed tool. Bad labels or variables are easy to fix, since the error message will usually let you search and find the fault directly. Others such as ‘expected indent 4, found 5’ or my favorite hell ‘Tabs and spaces on the same line’ can take a long while to track down. Sure the program gives you the exact line number, but you can’t see those numbers in notepad and transferring the file to a different program that can number them throws everything off.
Bottom line; it will still be a while until the third chapter is ready for Beta. Maybe a week.
I have a question about the very beginning when iam about to be hung, which option is implies either a atheist, non-religious,or a person of a different religious faith replie to the priest? or is that not the part where you detemine if your character is religious or not?
@AllenGies, in Notepad++ I can see line numbers – are you using straight up Notepad? As a non-programmer who doesn’t know anything about editing software, I’ve found ++ to be very helpful. And it’s free…
Good to hear it’s coming along, I am looking forward to trying out the new backgrounds but I think I’ll hold off replaying it until chapter three is ready for beta.
Jason- Thank you for your suggestion. I tried out Ultraedit. Unfortunately, it doesn’t synchronize with the Autotest and Randomtest programs. Those programs give me the error line number, but it doesn’t translate over to Ultraedit. For example, I fielded an autotest error near line 13000 but it showed up on Ultraedit’s 18000 or so. Now, I should be able to figure out the effective difference multiplier between them though, which will at least land me in the right ball-park for tracking down further errors. First though I will try Sublime 2 and notepad++ on the off chance they will work directly.
Cloudian- there are two ways to gain the religious trait. One when you pray with the priest, the other when you tell Marshal James that this has been a trial of faith. I haven’t included an atheist option, because that doesn’t seem to add anything to this particular story. Right now it is either religious (In whatever sense that may happen to be) and otherwise.