@AllenGies,
Perhaps Faro would be a good minigame?
Mister Danny Keaton:
Traits: Religious. Has been struck by lightning. Doctor.
Current Companions:
Health: Healthy and vigorous.
Wealth: Enough for a week in town.
Values:
Order 64 Freedom
Honor 89 Arbitrary
Law 69 Individuality
Notoriety 7 Anonymity
Skills:
Gunfighting 65
Sharpshooting 71
Brawling 32
Riding 41
Survival 44
Legal 22
Engineering 14
Explosives 27
Persuasion 62
Intimidate 34
Stamina 24
Resolve 36
Influence_Carson 68
Influence_Schmidt 63
Influence_Caraway 90
Influence_Preston 101
Influence_Hartigan 35
Influence_Albion 69
I actually like Kevin, there always are a few silent types out West and I feel it would have to be a blacksmith.
I also had a scene with the tomcat after picking the option of going and getting coffee while Frank was riding into town. I had the option to Pet it, go to the desk, or play with the reflection of the tin star. Was that just written in or was it already there?
@AllenGies Sorry for the delay, since I don’t know what you want the character to say, or the context of the situation, I leave random Mexican insults with English words that more than a literal translations can be considered approximate.
- Pendejo. I always considered this word as an insult for intelligence, it’s usage however, it’s akin to words like asshole, idiot, fucker.
- Pinche pendejo. Like saying: Fucking fucker. Absolutely dismissive.
- Vete a la verga. Go fuck yourself. This is the easiest, ha.
- No mames. Stop saying stupid shit, basically.
About the inclusion of a Native American background, I agree, it would be amazing. Of course that it doesn’t alter the story right now, but when the game is complete, it will hold so much meaning.
Another obvious way it could play out, as would the Chinese background, is when certain scenes require fluent knowledge of a language that is not English. If these characters speak Chinese, perhaps a PC with Chinese background could even cease hostilities. And blah, and the like. I hope my pseudo-example was understandable, ha.
If I can make a request, I’d like more ways to increase persuasion; and if I can make a suggestion, I’d say that it would be easier to review each part of the beta if we could choose what part to play, like how each beta reading of Zombie Exodus was. It is a little bit tiring to play the whole beta to find the new stuff and correct it.
I think the different races should have different stat boosts as well. Gunfighting and Sharpshooting for Westerners, Brawling (Kung Fu) and explosives ( We invented it) for the Chinese, and Riding and survival for Native Americans… Or something like that.
@Wyrmspawn Isn’t it racist to assume that all Asian people know Kung Fu? I mean, I’m not even Asian and I feel insulted. That’s like saying that all Latinos are mariachis.
I think as far as racism goes thinking an entire group of people are deadly hand to hand combatants is pretty tame
What would the starting stat bonuses be for a Canadian character be ?
The above example would not be racism by itself, since Canadian is not a race. Though if I might joke about it, let me answer: Maple syrup!
Let’s leave it here, I don’t want to open the door for a so-called argument titled “reverse racism”. Besides, this is a place to help someone with their game, not to discuss racism, classism, sexism, etc, there are other topics for that in the discussion forum.
@Pale_Strider, everybody knows Canadians are pacifists who sprinkle their speech with a liberal amount of eh’s.
Seriously any bonuses certain characters might get at the start of the game should be a result of their nurture and experiences in life up to that point ,rather than their nature. In the interest of game balance it would be best to assume that every potential main character came out of the genetic lottery with exactly the same, statistical, potential.
@Wyrmspawn said different ethnicities “should have different stat boosts as well.” - which is not to say they are all experts in said stats, merely better disposed towards them should they decide to train them.
I don’t think this is a bad idea, making one’s background more consequential.
I wasn’t bringing up Canadian as a race were a group of people just like Chinese people or native american people, but I did get the answer to my question
So i guess Canadian starting stat bonuses would be
persuasion (pacifism) and survival (maple syrup) lol
Not to shabby
Don’t forget we STILL have cowboys up here 
@voododolly I’m not trying to be racist, just trying to give more point to backgrounds. I’m not saying that all Asian people know Kung Fu, just proposing some stats. And besides, the game was quite specific in saying that you were Chinese. I mean, I’m not proposing negative stats for any particular race, just giving them a boost in what their race spent most time on. I’d be pretty cool with it if everyone thinks I’m good with my fists just because I’m Asian. I’m not trying to degrade any particular race in this, okay?
P.S. What’s a mariachi?
Ramidel- I’ll look into those bugs and see what is the matter. As always, I’m glad you pointed them out at this early stage of things.
I also apparently forgot a whole bit on Preston if you shoot Miss MacMurphy. It is a pointlessly evil act, and she was his business partner…
The Yiska-not-appearing-in-this-scene certainly does need to be fixed. I thought I had a patch on it, but apparently not.
Zed- Faro as a minigame? That has promise. It is also has the virtue of being easy to program. 
Matteller- Thanks for the character summary. A gunfighting of sixty-five and Sharpshooting of 71? I’ll keep that in mind when I’m setting the difficulty on some of the more energetic scenes. How hard did you have to focus to get those stats that high?
VoodooDolly- I’ll try and get you some specific scenes and contexts down the road here. The insults are, of course, excellent. I expect Carlos can make use of them.
The Chinese background may allow the Main Character to interact directly with those
Chinese they might meet. Provided they are from the same area, of course. This lets them bypass white supervisors and translators to get the direct truth of things. Also, there is more trust from the Chinese as you are an authority figure of their race.
Is there any particular reason you’d like to be able to increase Persuasion more? I’m certain I can work it in, but I’d like to know what I’m working toward.
As for begin able to start at a given chapter; the save point system I’ve got, assuming it actually works, should allow you to replay a chapter numerous times. In fact, I will push ahead on that after Christmas to help speed beta testing along.
Carlos is spanish? Because we dont use any of this words and he cant be noble if its mexican the aristocratic was spanish and a noble saying that words… In spainh we use other words really different we even now what pendejo is?
As far as race goes, I assume that everyone starts off about equal and then selects what they are good at or not. Did they study law? Explosives? Hand to Hand? If so, select that at the start. If not, don’t. There are plenty of Chinese people who are not martial arts masters. There are plenty of Westerners who couldn’t hit the broadside of a barn with a gun. Not all Native Americans can expertly ride a horse.
The only reason that, in this case, Native Americans would be any different is that their bonuses come with a big social penalty. You can always play a Native American who just manages to fit in with white society in general for whatever reason. Indeed, that is the default setting for all Main Characters; no special social troubles.
If I were to institute a similar bonus with the Chinese, it would have to come with a penalty as well. The Chinese were certainly badly discriminated against out west but writing that in… well, I could always put in a discrimination variable that would trigger dialogue and scenes. That’s a lot of work though for not much of a pay off since I wouldn’t want that to derail the main plot. Indeed, Marshal James wouldn’t have chosen you if that result would be obvious.
The Chinese were, as Denny put it, hard workers who don’t get sick a day in the year. I think that if I was a Chinese at the time, I’d be tougher, as I can’t really see a Chinese foreman in the West. So, I think that it isn’t about a race being tougher at all. It’s about a certain group of people being tougher, because if you’re a Chinese guy at the time, you’d probably be a worker, which, in my opinion, defines the brawling and stamina stats. As an added thought, workers won’t really have horses, so maybe a very low riding stat to compensate?
Although, at the time of the Qing Government after the opium wars, a lot of the brightest Chinese students were sent overseas to study western methods. Like Yiska. So, maybe if the Chinese character came from a school, he could get an explosives, legal knowledge, engineering, and persuasion boosted? Maybe at the cost of Gunfighting, Sharpshooting, and Brawling?
I’m not a racist, just trying to give an opinion to give your race more important in the stories.
Is there any particular reason you’d like to be able to increase Persuasion more? I’m certain I can work it in, but I’d like to know what I’m working toward.
It’s mostly due to other paths, focused more on brawling and the like, seem to flow with more ease; while a character solely improving on smooth-talking seems to be stuck, or just not advance as much.
Carlos is spanish? Because we dont use any of this words and he cant be noble if its mexican the aristocratic was spanish and a noble saying that words… In spainh we use other words really different we even now what pendejo is?
I thought Maria’s family was from Mexico and that they were burocrats. I haven’t played in a while, I might be wrong.
I can help with Spaniard curses as well.
