…I did it again. I’m so sorry.
Right, so, this is what’s been occupying my time since Monday. It has a lot of the hallmarks I’m probably known for by now: anime style, a protagonist with a fixed and tragic backstory that’s left them emotionally damaged, a story and cast of characters that give no craps about what issues or topics are currently popular to talk about, a theme of overcoming external challenges in order to aid in one’s internal battles, bugs resulting from needless complexity, and lots and lots of graphic, gory violence.
Because that’s what video games need more of. Violence.
“InterestedParty, what the hell?!" I hear myself (being my most brutal and hateful critic who can’t ever be pleased by anything I do). "You’re already making two other games! You haven’t even finished the first chapter of your main project! When are you going to get that done, for suck’s sake!”
Okay, for starters, it is well known across my home thread that I have a ridiculous complexity addiction. And like Daemoniucus, this is a side project.
Plus, this was just plain old fun to make. I had so much fun that I finished everything you read here in less than a week, because I just wanted to keep writing it. That was fun. And I like to do things that are fun.
So, I have a plan. I’ll operate in cycles. Next, I’ll work on a scene from Through Broken Lenses, my main project and what I will hopefully be known for on this site for generations to come. After that, I’ll finish a scene from Daemonicus, by demon-slaying apocalypse simulator.
And then I’ll finish a scene from here. With that, I should be able to contribute to everything without anything being neglected and no fanbase feeling like they’ve been abandoned.