Okay wow… The update was incredible!
Not only the path I’ve played through, but also one of the alternate paths I did read in code only. It is very spoilery though, so I’ll leave it for the end of my post, and start with the usual bugs and other issues, if that’s okay!
When MC1 talks with the Faceless Guard:
When the Guard talks about all the “issues” with MC1, he says: “Morgan Set… The Guard speculates that you’re not fully aware of your own influence. Your friendship with Mr. Goldendoor draws much attention. The Frontiersmen are well-loved by all in the Colonies, even if they attract subversive elements looking to hide… Surely you’re also aware that your grandfather continues to test what is acceptable from a man of his station…? And you, personally, have been known to sympathize with radical ideas.”
The first segment is wrong since my MC has high friendship with both Laz and Bel. So I should have gotten “Your friendship with Mr. Goldendoor and Lady Ydl draws much attention.”.
I assume it’s because the “((mc1_lazaro_rep >= 55) and (mc1_belvidere_rep >= 55))” condition comes after the “(mc1_lazaro_rep >= 55)” condition in the code. The game checks first for Laz only, then for Bel only, and then for both. So I guess it’s impossible to get the line where the Guard talks about both, since it would automatically mean the conditions for Laz would be fulfilled and thus the line related to him would appear without the game checking for any “else if”'s.
The Sovereign's discourse:
At some point, he says: “Though, regretfully, we must steer the topic of discussion to a more… sober… topic.”
Repetition of the word “topic”. With how much the discourse must have been rehearsed, I don’t think that’s intentional. If it is, at least if MC1 is a radical, maybe they could make a mental note of the little blunder or something?
After the "incident", if looking at the crowd:
“${mc2_name} was expecting that even less than you were, and as a result is currently groaning on the ground, having been knocked back by the blast. Beyond ${mc1_himherthem}, you just see complete devastation – frightened civilians, broken windows, and bloody pavement.”
It should be “${mc2_himherthem}”, no?
My MCs are both guys, so it wasn’t an issue when playing, but I’ve noticed that in the code.
Confrontation with the Guard:
Once the MCs have joined the radicals in the conflict, and they’re sent to protect Unifier, why can’t we follow the “outwit” plan? It’s the one that most fits my MC1, I feel, but it’s dismissed and then it defaults to the diplomacy path…
It’s the second best fit so I don’t mind it much, but I’m mostly confused, since it seems both diplomacy and fighting have an actual “route”.
If going for the MC1/MC2 romance:
So, this is not really an error per se, I think, but when camping alone, and choosing for MC2 to initiate the flirting, and for MC1 to reciprocate, there’s that: “${mc2_name} replies while blushing”
Is it really visible when the seal people blush?
It may show on their nose or something, eh! I’m not claiming it’s impossible or anything, but I prefer to ask anyway. My MC2 has pale skin despite his black fur, so his nose can probably become redder if that’s what you’re going for! Which is so cute…
When coming back to Laz with the sword:
This is the same issue as the one with the Faceless Guard before. It says: “At first, he just looks relieved to see you safe.” while it should say “At first, he just looks relieved to see you and ${mc2_name} safe.”
The code is the same - individual lines about Laz being relieved for MC1 then MC2 are placed before the one where he’s relieved for both.
In the "ending":
I’ve read that part in code only, but I believe there’s an error here:
*if (mc1_radical > 50)
One can speculate that, given ${mc2_hishertheir} beliefs, ${mc2_name} joined up with the radicals. If that was the case, then ${mc2_heshethey} likely died before rising to any prominence.
It is uncertain if anyone even cared to mourn ${mc2_himherthem}.
It should be “if (mc2_radical > 50)”, no?
The last line of the "ending":
“The eager world watches, and waits, for a truly free world…”
Maybe the repetition of “world” could be avoided?
Well, I think that’s it for the issues or doubts I’ve encountered!
I have one question though!
Do deer women have antlers too? And in general, do the antlers fall and regrow depending on the time of the year? Yeah I know, this is very very random, especially since my MC2 isn’t even one of them.
Some random musings:
I was thinking about it again, but I really like the relationships in this game, in general. Thinking of my MC2’s relationship with his sister. He’s the gentlest and most open minded boy that can be, and he truly tries to get along with his sister, he always tries to mend their relationship. But their personalities are SO incompatible, that despite his good intentions, she still hates him, and he can’t really do anything about that. Unless he’d be willing to fully change himself, but things don’t work that way.
I don’t usually like it in games when no matter how nice MC is to someone, that person may never reciprocate, but that’s because it never really felt natural and organic in any other game with that “system” that I’ve stumbled upon so far. It alwats felt gratuitous and like it was forcing to min-max stats and personality values in order to get a specific RO to like your MC. Here, I really only have to let my MCs act in a natural way and stay true to themselves, and the relationships form on their own, and FEEL natural. So no matter if a relationship is good or bad, it’s interesting and something I wish to see more of.
Some VERY spoilery musings:
So, I remember you said we’ll get to meet Blythe even if our MC1 was full radical, but that the circumstances would be unexpected… YOU WERE NOT KIDDING!!! Oh my god! That left me floored!
I didn’t actually get to talk to him in game since I followed the other path, but I’ve read the code for parts of the route where MC1 meets him, and even that alone, woah.
Part of me felt sorry for him when the “incident” happened, but at the same time… he’s a horrible horrible person! So I’m so conflicted… I mean, he IS the enemy and I can’t say I like him, but I still have SOME sympathy, I guess. His reaction to what happened broke my heart a bit. That doesn’t lessen the hatred I feel because of his subsequent actions though…
I’m really curious about his romance now, though… I wouldn’t be able to go that path, really - it’s too awful - but it’s kind of interesting considering his position.
I have also come to realize while playing the new content that my MC1 shares some personality traits with Freeman, in a way? I remember when we talked about how Freeman is so obsessed with his cause that he’d never even think of himself, of love, and things like that. It may not be as extreme for Morgan, but the fact remains he was very much focusing on the rebellion itself, once he found himself truly thrown into that, and didn’t even notice Aa’rp trying to flirt with him, at first. Now, he DID reciprocate when he understood, but I see it as “not noticing his own feelings until they were ‘challenged’ in a very obvious way”.
And I have to mention I love how clumsy and “innocent” that entire scene was - clearly none of them truly knew what they were doing, and they didn’t even DO anything aside from sleeping with their backs touching. I think it added a lot to the impact of the scene.
That aside, I was both shocked and amazed to see MC1 could die at this point! Not to mention how things spiral down from that moment.
Obviously, this is also something I did read in code only, since it would have required to stay with Blythe, but man that was crazy (and heartbreaking, in the ending segment, with the reactions and stuff). Like, that ending genuinely made me cry even though I didn’t actually PLAY through it (but I did read specifically the segments I’d actually get, if I did play).
Now I’m kind of considering branching my playthrough around that point, and going for a confirmed member of the rebellion in one of them, and a radical saboteur hiding in the Sovereingty, as dangerous as it may be, in the other one. I wouldn’t go for the bad ending, obviously!
Interestingly though, aside from character reactions, another thing left a huge impression on me, in the ending - “Eventually, though, the last heir of Whitaker died by tripping over his royal cloak and falling on the holy blade Unifier.”
This is… crazy. In all sorts of meanings for the word.
But crazyness aside, I really like the fact we truly got an exposition of what happened from then on, not only for the various people MC1 met, not even only for the rebellion and this generation, but also for generations to follow. The entire History unraveling itself as a chain reaction… Chef’s kiss!
If you’re planning on doing that for ALL endings to come - as I’m sure we’ll get plenty of other “bad endings” before reaching something more satisfactory (in a more traditional way) - then I’m really even more amazed by this game than I was before.
Anyway, I think that’s it.
Sorry, it was VERY long, but that update did really leave a VERY STRONG impression on me… Just… wow.