All right, I added it in!
I’m not sure I quite understand your question, unfortunately. ): I just checked, and it looks like the save slots are working for me. Maybe try switching from mobile to desktop or trying to open the demo in a different browser if you still cannot get them to function?
Or maybe… maybe something will happen that will render it inconsequential…? Who’s to say?
That sounds like it could be the case, though as far as I know the second dialogue should have triggered if you had 4 or greater squad camaraderie AND more than 50 relationship with Prudence, regardless of order in the *if block.
Yes – this option only appears if you know MC2’s name, and also functions as a sort of “neutral/normal person response” option that I try to include in every choice block. I don’t like to have those choices alter stats too much because they’re supposed to be more “neutral”.
Oof, not sure how I missed that! It’s fixed now, though.
Indeed it should!
Great catch!
Not this time! Those are pretty extreme options, and I wanted to reflect that by having them be unavailable to someone that has expressed a few traditionalist ideas in the past, but isn’t fully “RAH RAH KILL EVERYONE THAT ISN’T ME”. It’s also just about the only way to represent choices with the appropriate gravity in the requisite two-or-three-variable-per-line code.
Fixed!
I meant that more as flavor text than anything else because the choice block looked sparse with only two options, lol.
Right! It should be corrected, now.
“Liege” is interchangeable with “Lord/Lady”, yes.
She was supposed to be saying good-bye to MC2 in this dialogue, so I fixed the name value instead of the tense.
Every little bit helps me improve! (: