The Wight King(WIP) - Current update: chapter 3 added (08/07/2019)

Circumstances, that’s the point. The conditions under which a construct is created and the events to which they are exposed over time can deeply affect them. Things you have absolutely no control over can change everything.

Even self-aware constructs aren’t humans, they aren’t even animals. At this point they don’t feel anything, they merely are artificial beings with clear goals and clear reasons to be, and will more than likely follow their orders, but they will be much more autonomous and better able to execute these orders because they will be willing to compromise and willing to bend the rules.

But it depends on the construct and how advanced they are, every construct will have different specs. Their level of intelligence, self-awareness and such can make for very different types of “personality”.

Usually no, the souls used to animate golems or dolls are too damaged by the process to retain their identity. So the golem has no memory of who they used to be, or only shreds, glimpses.

Technically, it could be possible to make a special phylactery to contain a powerful soul and allow it to control an artificial body. But you couldn’t do that for just anyone, souls aren’t made to be contained, they risk being consumed or dissipating and returning to Chaos over time. You’d need someone with ridiculous willpower and with a very strong soul.

If you used the guy’s dead body, then it would be more simple. Because it would be a simple matter of raising them as an undead and then making them artificial extensions that would be compatible with an undead.

Three months? You’re being a bit optimistic here. There’s a reason why most puppeteers wouldn’t bother. It would be the work of their life.

We’re not talking about scultping, painting or such. We’re talking about creating “life” from nothing, it would be like being able to program a fully simulated, sentient and self-aware human being.

Let’s say it’s as close to impossible as you get. You could spend your entire life working on that and never succeed. That “perfect” construct is a goal for which puppeteers would kill to even make the equivalent of an ant’s step toward.

Hard work and dedication is just not enough when you play god.

2 Likes

Final questions concerning constructs.
What are the benefits of putting one in your armor?
Could we tehnicaly turn an empty suit of armor into a fuctioning construct?
And just to get a sense of scale, how high on the scale of advancediness (is that even a word?) and sentiance would the Plain Doll be?

1 Like

Could we bind a ghost to suit of Armor?

3 Likes

Could we make our house out of bones and flesh and then could we make our house into a epic undead fortress

3 Likes

What’s the benefit of having an exoskeleton? It makes normal people able to wear more imposing armor by supporting some of its weight and use larger weapons by increasing your strength.

Not really because it would be made with the assumption someone is meant to wear it. Meaning it wouldn’t be able to go anywhere or do anything on its own.

I don’t really know.

Yes but ghosts are weak, they can’t possess objects for long. If you want a living armor it’s easier to make the target’s body part of the armor so that the binding can be permanent. Wraiths can be bound to anything, but they’re hard to control.

No

Yes

5 Likes

For one thank you for for all the world building you have done it really helps me imagining the world better.

What environments are we likely to visit?

What’s the medicine like? ( Free leeches for everyone!)

And while unrealistic and I’m not expecting it are prosthetics a thing? (NVM got my answer)

2 Likes

@CultOfCthulhu

2 Likes

Can we make custom undead? And does our body rot and when will our body be destroyed by Natural causes?

1 Like

Can’t we have a human body but we are still undead. It’s just we are just stronger, faster,more powerful than normal human/paladin. And the only thing that differs us is the undead powers. I mean I wanted to be the Lord of the undead but I don’t want to have a rotting body, or sharp claws or teeths etc.

3 Likes

Well, I come up with more lore almost every day. Though I can remember all of it, telling about it is a good way to make sure there’s a trace left if I end up no thinking about it anymore.

Arkadia is similar to western Europe in term of vistas. It has hills and valleys, abrupt cliffs, mountains, swamps, forests, lakes, chasms. Beside the places touched by chaos.

Scientifical medicine isn’t very widespread. Common knowledge like bandaging, sewing wounds shut is something people can do of course. But people have often relied on magic to help recovery. There are potions used to regenerate faster or to help fighting diseases, but they have a number of side effects. Poultices are less aggravating, and also prevent infection of wounds, they’re often used instead of alcohol.

The monopoly on “scientifical” medicine belongs to an ancient cult revering Kurrow, the pagan two-faced raven god of plagues and medicine. They’ve been hoarding knowledge about biology, surgery and pathologies for millenias, so they have quite a bit of experience and are able to cure almost anything. Though one would expect them to use traditional methods or rituals, they are actually the most willing to go with modern or even experimental solutions, they shun the use of magic unless as a last resort. Though they don’t have the best of reputation, they’re the most reliable there is.

But recently some people have taken an interest in the knowledge of Kurrow’s adepts, and some of them have been happy to train surgeons and physicians and share their knowledge even to people unwilling to join them fully.

Yeah as I’ve said before. Since puppeteers can build construct, making puppet limbs for people was the logical extension of puppeteering.

Maybe later.

Wight Kings are constantly regenerating, so they don’t rot or degrade naturally usually.

8 Likes

Hey there, hope you’re all still healthy.

I just wanted to tell you about the changes I’ve made yet for the next update.


First, for the gender choice. The old gender choice was like such:

  • Full female

  • Full male

  • Gender Neutral/androgyne

This was a little limitating, so I’ve thought about how to give the player as much customization as possible on that front. So now, the third choice lets you enter a series of choices, that let you fully customize your body as well as your pronouns, allowing you an almost total control over your character’s gender.

So now, you have:

  • Full male

  • Full female

  • Custom gender


Next, personality. I was thinking about what I wanted to do with it, and I thought of a way to make it more fun, and involving the player more. The old system was your typical opposed pair stat bar. Now the plan is to make the bars secondary, and making it so you get a different “trait” depending on your actions. Instead of just having a “ruthless” bar fill up, you will see your ruthlessness grow, for example from ruthless, to full-on cruel. The goal will be to give more nuance to your MC’s personality using these traits.

There will most likely also be acquired traits that aren’t related to the personality stats. For example, traits associated with your reputation.


Now for the weapons.

I thought of way to apply a trait system to weapons as well, since it seemed very convenient and cool. This is also a way to streamline weapons while still keeping a good amount of variety in fight scenes depending on your weapon of choice, I thought about writing fight scenes depending on the category of the weapon first, with some unique flavour or options depending on the weapon itself and its traits. So the main weapons will be spread in categories, for example by type and weight, with one or two additional trait for each weapon.

For example the maul and eveningstar would both be blunt weapons, but the maul would be in super-heavy category while the eveningstar would be in heavy. Additionally, the maul could have “wrecker” that makes guarding useless and allows you to break things more easily.

By doing that, I can add more weapons while still making the choice interesting.

For secondary weapons, they will mostly be made to give you unique options in fight, and I’m hesitating between letting you pick only one, or two of them. The list will include non-exhaustively:

  • A grappling/butcher hook designed to be usable in combat
  • A pair of “brawler gauntlets” that act as improvised shields to deflect attacks but also increase the damage of your punches
  • Throwing knives enchanted with a homing effect
  • A pair of daggers made to penetrate tough materials

Things like that, I’m still working on it. It will probably include a dual-wielding option or such.

I’ve made decent progress so I might be able to make an update soon with all those changes and chapter 4.

33 Likes

Oh boy variety for violence in various venues, alliteration out of the way this sounds like it is gonna make violencing people a lot more interesting

2 Likes

I think we should only have one secondary weapon

5 Likes

Yeah, im with Cult on only one secondary, unless there could be a 3rd, kinda like special weapon

4 Likes

Well, if I allow you to take two, I will limit you to some choices. You won’t be able to choose two ranged secondary, or two defensive secondary at the same time. It would make no sense.

There will be special stuff. Though you probably won’t see it in the first book. You’ll need to meet an old friend first.

4 Likes

I also like the idea of a secondary weapon, But I think it should be limited, as an example, if you take a greatsword you can get a dagger or shorter blade either as a backup or to use both at once, or something like that, that way the players won’t be able to get two “main weapons” like two greatswords or two warhammer’s at once, and about ranged weaponry, you could have your great bow or whatever and have a backup dagger or falchion in case the enemies get too close.

2 Likes

Of course you won’t get two primary weapons. No matter how strong the MC is, it would be ridiculous to use two rather oversized weapons at the same time.

The goal of the secondaries will often be to enhance your combat abilities, like the brawling gauntlets making your unarmed attacks even deadlier, to be used in a pinch or to surprise the opponent. With the dagger for example, you’re in a clinch and you suddenly pull out your dagger to stab the other guy in the kidney. Or with the hook, you do the “get over here” to someone that’s running away instead of having to chase them.

5 Likes

Or a crossbow to shoot them with when they try to run away…while melee weapon is your primary weapon.

2 Likes

But my Dark Souls!

Don’t want to meet the Wright King in a back alley. I hear he has his gang of Bob’s hold you down while he does the deed. Terrifying experience.

More knives are always good but having to choose between a stabbing one and a throwing set…

4 Likes

Once upon a time, one of the most important antagonists was suposed to use two tower shields as weapons and just beat the hell out of people with shield bashes.

To be fair, I wouldn’t want to meet the Wight King anywhere. Kidney stabbing or not.

That’s why I thought about letting you choose two. Alternatively I could make “sets” but eh.

4 Likes