word count: 70553
Update(06/03/2018): Big update since the revamping. Some informations below may be oudated (updated the story and lore thing, so it’s more accurate, and better written)
Update(12/05/2018): Chapter 1 finished.
Update(27/02/2019): Chapter 2 added (needs some rewriting).
Update(07/08/2019): Chapter 3 added.
Update(30/04/2020): Chapter 4 added.
- NEW link to the revamped thing: https://dashingdon.com/play/bl00dragon/the-wight-king/mygame/index.php?cb=85496
Welcome to this thread for my WIP: The Wight King. This is a medieval, dark fantasy game in which you play as the Wight King, a powerful undead lord.
Here’s the old demo with, currently, the prologue, and three chapters (you can check it out, though the writing does not represent my current skills as it’s several years old):
What is this game about? You can find a relatively spoiler-free summary below and some context.
After a rough awakening in what you’ll find to be your own tomb, you escape the templar order which was guarding your grave. Seeking answers, you eventually learn the truth of your new nature, you are undead, risen from your grave with full sentience but with fragmented memories.
And you are not any mere undead, you are the wight king, supreme lord of undeath, the ultimate undead being. You will have to assume your new role as ruler of the undead to survive, or submit under the blades of the templars and their self-appointed king. Recruit allies living and dead along the way. Be a merciful and wise leader of men, or be a dreadful tyrant, spreading chaos and misery in your wake. Master your new, dark powers, from necromancy to the powers of a wight king, and discover anew those you have forgotten.
The path to victory will be long and treacherous, for this age of darkness comes to an end. The great tides of war rise once more, and you may be the one to turn those tides when the time come. The path of a Wight King is full of sacrifices, and you might lose more than your humanity on the way.
Let the world tremble with every step, for whatever your path, you will scar it and defy fate itself.
To begin with, a quick summary of the situation of this world:
This story takes place during the age of darkness, which has lasted for millenia since the fall of the old world, whose mistakes fractured the land and closed this world to the others. This story takes place in a country west-northwest of the continent enclosed between the dragon jaws, an impenetrable chains of mountains and the perilous, monster-infested seas of the north. In the newly named holy kingdom of Arkadia, a country in turmoil, gone from invasions, to rebellions, to coup d’états in the span of a few centuries. In this chaotic context, old powers are stirring, ready to change the face of the world.
There are some posts in which I explained bits of lore, and from no on I’ll try to link them here so that you can find them easily.
Elves, Dwarves and Orks
Druids, Shamans, Harbingers
Asterius Lucius Iudex (Human - Aquilea): Once a paladin, now commander of the templar order, Adjudicator responsible for keeping order in the eastern lands of Arkadia. He’s a stern man, someone able to show impressive pragmatism for a paladin, but still cares more for his men than his own life or that of his superiors. He’s known as an excellent strategist, an expert tactician able to win even when outnumbered thanks to his sacred powers and sharp mind. He managed to win the undying loyalty of almost all men and women under his direct command, and turned the mediocre fighting force he was punished with into an elite that puts to shame most of the order. He was a loyal officer of Aquilea operating in Arkadia until the rebellion and later joined the paladins as they reclaimed Arkadia for the new king, Lionheart.
Strom Walhardt (‘Human’ - Kriegsgard): One of the greatest paladin of the era, and possibly the most powerful. Strom comes from the land of Kriegsgard, and even for them is extremely imposing, standing at nearly 2.5 meters above the fray. He was a legend, even before becoming a paladin, a legendary general of the Kaiser, and one of its closest friend. He defended Kriegsgard from Meidia during nearly ten years out of his thirty of service, never losing an inch and with minimal losses, even winning territory by letting Meidia batter itself against his invincible army. He’s known to be a master of defensive warfare, something quite unexpected compared to the storming tactics the Kriegsgardian often employ. He came to be tired of war, and voluntarily exiled himself from Kriegsgard, cutting a path through Aquilea until he was recruited by an order of paladins and helped them liberate Arkadia under Lionheart’s banner.
Bann(arkadian title for lord/lady) Lynvia “Lyn” Blackstone (human - Arkadia): A young woman that joined the templars only recently. She is a noble of Arkadia, but a landless one, as her family lost everything to the rebellion and left her as the last Bann Stone. She joined the templars as much out of conviction and piety as she did to the promise of claiming the land of the Stone once more. She has a deep desire to serve jutice and to do what is right, but is often overzealous and tends instead to do more hurt than anything else because of her hot temperament and self-righteousness. She is a skilled but inexperienced fencer, using the signature and unusual style of her family, a rapier paired with a thick armguard and gauntlet, she has the potential to become a paladin and Asterius took her under his wing to train her(as much out of good will as to steal her away from his superiors).
Annysha “Annie” Kazrin(human - origin unknown): Annysha is a childhood friend of Lyn, the only one she has left. She was adopted by Lyn’s parents when she was a very young child, because of the sudden interest their slightly older daughter took in Annya. She was brought up to be as much a friend to Lyn as (secretly) a servant, and once Lyn lost everything, she followed her until she enrolled by her side into the templar order. Though she has no particular talent with the blade, she has proven to have excellent judgement, very sharp senses, and a certain potential for sacred potency which piqued Asterius’ interest and with the demand of Lyn accepted Annie into his service as well.
Elizabeth of Blackstone (Vampire - Arkadia): Elizabeth has been kept under lock and key at Blackstone Keep for decades, away from danger by her dominus, the vampire that made her for reasons unknown as she surely is the most powerful blood mage of all vampires. Exceptionally, her dominus, the overlord of the domain of Blackstone decided to let her step into the world for a mission of utmost importance. So she roams the world with her chaperon to achieve the mission of her overlord. She is a young vampire, and was alone for most of her short undeath, there remains a childish side to her as well as an unconsciousness born of overprotection. While she can be quite haughty, considering many beneath her and not hesitating to remind them, she can also surprisingly show great compassion and empathy uncharacteristic of vampires. Despite her rebellious streak, she shows absolutely no desire to lead and has very little ambition. While she is a powerful mage, she is clumsy and unskilled with any kind of melee weapon.
Dandelion (Wight lord - Nevarra): Dandelion is a wight lord, having served other wight kings before you. He is quite silent about his past but is profuse in advice to you. He’s a strategical genius, a devious and ruthless one, but a master nonetheless. He shows a very confident and charming side to everyone, but can easily become scarily serious in a matter of seconds, his skill with his serrated, poisoned saber (Hydra’s Fang) and his enchanted shield (Roar of the Manticore) makes him an exceptional duellist and assassin. His leadership preserved the undeath of many other wight knights, and they have come to trust him as an unformal leader, second only to the Wight King.
Helena (Banshee - “nowhere”): Helena is a banshee. She was always fascinated by the old world, and became as hungry for knowledge as any mage, roaming the land to search for informations wherever it could be found. She ended up stumbling onto old, forbidden records, speaking of a legendary ‘Wight King’, an undead so powerful that it made entire continents tremble in fear, and she thought until now that it was simply a story to scare children. Even then, she didn’t expect to stumble onto the new wight king in the flesh. She decided to travel along with this living legend. She learnt long ago that the best way to spend your undeath was spent laughing, especially when you’re fleeing a past that draws ever closer.
As usual, I’m waiting for your feedbacks, help from typo-slayers, better way to phrase some sentences or better words to use (English is not my native language, therefore despite being quite good in English I’m far from perfect.), heck even ideas are welcome as long as they are at least somewhat good and possible for this story. Don’t hesitate to voice your thoughts and ask questions, be it about lore, story or whatever, I’ll be glad to answer you.
If you like what I do, you can also check out another of my stories:
Lore Glossary by Cicada
A list of posts talking about different things related to the lore of the game that @Cicada compiled.
Disclaimer: Older posts are unreliable. In case of contradictions, the most recent post takes priority. If you have any question, do not hesitate to ask.