Crap! You just made me think about kissing hot vampires. Need a mind cleanse now. 
I get that angst is supposed to happen between the MC and the LI but it’s a team environment. It would feel much more satisfying if they—oh, I don’t know—worked as a team when caught in precarious situations. I would feel absolutely horrible in group settings about everyone getting hurt. Watching the whole team being flung across the clearing would be angsty!
This book introduced the BFF as a lockable route so we’ll only interact with our two favorites from now on? It’s a cool concept I haven’t seen in other stories but it is still supposed to be a team effort, isn’t it? Now that I’m thinking about it, I guess not. B2 had the MC always breaking off with just two UB members in order to have the opportunity to increase the relationship meter with either of them.
So true. I should stop trying to make sense out of the senseless. I am here for the ride, after all, and the roller coaster hasn’t come to a stop yet. More like a Ferris Wheel maybe. 
This would have made sense, too! Just piggyback on the LI and have them quick-run over to the trees…while melting and blushing over the bodily contact, of course. Don’t know how strong Sin was supposed to be but it would make for a cool scene to have him uprooting trees from the air trying to reveal the MC’s hiding spot, like searching for a field mouse amongst a bunch of debris.
Nice, the overly sarcastic MC’s are my favorite to play. I usually go for the Charming/Snarky personalities because they’re typically the most entertaining and fun for me.
Maybe I didn’t understand what self-insert meant, but I don’t base an MC exactly off myself. I usually choose personality traits that I also possess and tend to select options/choices that I’d probably personally select in that moment, but it’s not me in the story. If there’s a particularly juicy-looking choice that I just really want to see the result of, I’m going for it.
I tend to want to get the “good” ending first then go back and look at all the other options. I think that’s something I developed from early video games where it was clear there was a ‘good’, a ‘neutral’, and a ‘bad’ ending.
I had the same MC for all of the vampires and they all ended up morphing a little differently depending on who the LI was. For A, the bold flirting options felt like harassment so that MC became very patient and pushed back very little. The sarcastic options felt the best with M so that MC had a blast handing back what M dished out. N is just so agreeable overall so not much felt like a better option over any other.
Technically, your suggestion for Oathbreaker had 3 votes so I pulled that game up yesterday as well as finding a saved link I already had for Mind Blind. This Chromebook transferred over weblinks I had saved to my PC’s desktop and I’m still not sure how to feel about that. I didn’t know Chrome kept track of desktop statuses. I guess those are stored in a synced Chrome browser somehow. I’m old and out of touch, though. Shouldn’t come as such a surprise. 
Anyway, playing as the super sarcastic one in Oathbreaker is such a joy! No one gets butthurt and they usually snark back. The dialogue is really fantastic and the plot gets going without hiding things for very long. When the MC is confronted about a secret they explain the situation and work out a solution with the other character. Immediately. The plot is then free to move forward. Love that.
I think I might try creating specific MCs to RP with now. The most interesting things happened in B3 when the MC kept failing so now I want an MC who fails at everything all the time. “Whoopsie! My neck slipped and fell onto your fangs. Sorry about that!” 