The War for the West [Releasing Nov 14]

Also will the painting of the MC change, if they equip the Meteor Sword? Or Research the abyssal armor?

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We know a confirmed answer to this.

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@MahatmaDagon It looks like the MC’s sword is meant to be held with two hands like Sielcner’s sword so I’m not sure how realistic (depending on its weight) it is to hold it in one hand for very long (probably doable but not for long). Will Sielcner wear the Star Crown if he has it?

For the family tree, maybe add some spacing between the MC’s mother and her royal ancestor since multiple generations have passed. There is probably some format for that but I’m guessing maybe dotted lines?

I do think there should be some kind of hint in the opening conversations from Vradnir or Jenneth or Meybuk that MCs should actually start recruiting troops. If new players wait to start recruiting until it is obvious that they will be invaded, then by then they may not be able to recruit enough anyway.

It looks like male MCs (but not female MCs) still need social > 60 to marry Jenneth. I don’t know what last things you intend to add into the game but I hope you choose to not lock out an entire RO based on a stat check for only one gender.

I admit I am also still hoping that female MCs who have a child with Lodka can propose to him. I’ve been playing a lot of Crusader Kings 2 lately and gavelkind succession where one child inherits one realm and another child inherits the other seems like an obvious way to allow Lodka and the MC to marry. Granted, it can lead to siblings at each other’s throats with claims to each other’s territory, but at least their parents will be happy :two_hearts:.

It looks like event 34 (produce an heir event) does not yet take into account the relationship between the MC and the MC’s spouse.

If a male MC tells Wyneva on the wedding night that it will be a political marriage, 2 of the 3 responses lead immediately to her talking about the dead. It seems like those responses should have led to something else. Also it would be nice to have the option to give the reason of not wanting to have sex with someone the MC does not love the same as that choice was present in Hereya’s wedding night. Wyneva at least would probably not mind that. The only current option to decline Wyneva requires the MC to claim to not be interested in women at all which is then followed by the MC being able to choose to change his mind.

Here are some typos and bugs I noticed in the latest version.

“Well, I have to admit that I am still trouble by what you said to me during our wedding night, but this… this isn’t about that.”

It should be troubled.

During Danna’s date night:

*if spouseRelation >= 0 
 Your spouse wears a long sleeved ${color} tunic with golden ornamented bands and a white robe, fastened around her waist. She appears stoic, politely waiting for you to take the lead.

This inequality is pointed the wrong way. It should be if spouseRelation < 0.

 *hide_reuse #"Does everyone in your family have the same initials?"
  *if (spouseRelation >= 0)
   "It has been an old tradition of House Dullac. 'A chain that links us all together in greatness', my grandfather used to say. But you need not adhere to it; our child will only inherit your surname, and you can name it differently."

  *if (spouseRelation >= 0)
   "It has been an old tradition of House Dullac. 'A chain that links us all together in greatness', my grandfather used to say."

One of those inequalities is probably pointing the wrong way and should be *if (spouseRelation < 0).

*label killMyself
You rise from your seat and hold your ${weaponName} with both hands. The guards keep the old man down, but he offers no resistance. Indeed, he even appears releaved.

It should be relieved.

*label seizeItAll
*set unrest + 1
*set treasury + 410

By the end of it, a total of ₳410 will be added to your treasury. Geduin's descendants might try to contest your decision in the future, but there isn't much they can do against someone of noble birth.

*goto_scene byebye

*label seizeModest
*set treasury + 75

A total of ₳75 is added to your Treasury, and you close the court for the day, while Geduin's descendants start the preparations for his burial.
*goto_scene byebye


*label leaveItAll
*set unrest + 1
*set templeRelation + 1

While Geduin's descendants are certainly saddened by his death, they also understand that it was what the old man wanted, and manage to find their peace with the way you handled the situation. 

His oldest son in particular is very thankful, and makes a huge donation to the Temple in your name.
*goto_scene byebye

It seems like leaving the entire inheritance to the descendants should if anything lower instead of raise unrest.

*Label refuseFealty
Before anything else happens, ou notice a hissing sound in the distance, coming from beyond the balcony. Then there is this sudden and loud noise, which disturbs all lords and ladies, making them all turn to it.

It should be you.

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Also another continuity error, it’s possible to marry that… Swamp lady to your cousin and turn him into a lord in the process, but if you do so and you visit boglan later, and the lady of boglan asks for her sister back, there’s no option to bring up any of this.

While I’m at it, an option to make your cousin a lord outside of this event wouldn’t be unwelcome.

Now, as for the ending… I’ll echo kckolbe’s sentiments of it feeling very jump sharky. Please give me a few hours to more properly compose my thoughts, for its been a few hours since I just played the game and at present, my impressions will be filled with far too much raw emotion for me to feel comfortable putting them on the forum.

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In terms of gameplay, things still feel a little bit lackluster, not in playability but interacting with NPC’s and content in general. As @Cannongerbil pointed out, we have plenty of gold but nothing to spend it on, after buying all improvements from the quarter master or our marriage, . More so with interactions with our advisors, Lanfrey role for instance could be or at least seen as useful, by having an option to invest in improving roads which add a bonus to our economy or funding schools that lower civil unrest. I only go to Vradnir to recruit troops and that’s about it, either that or play cardeed, perhaps interactions with him such as more on his interest in the ancient empire could be added. And Melybuk while helpful during many court events, it’s the same thing, I go to him for nothing else.

Will their be any more added hold court events or scenes as interacting with our RO’s like more in depth like with Petka? For Danna, I think at least during the spending the day event with, I’d like to talk and learn more, not necessarily about her family, but herself instead.

Also, any chance an option can he added, at the end where we can tell Jenny we care for her as a friend or loyal subject instead of a lover?:sweat_smile:

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At the end, provided we married one of Lodka’s sisters would it be possible for the wife to escape with the kids? @MahatmaDagon

@MahatmaDagon Sorry if this is evident but is it safe to assume that the additional marriage options for Female MCs are one of those things you still have on your to-do list?

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@Vox IIRC there are two male candidates at a ball you can hold. They’re for rulers who still haven’t been able to find a husband up to that point.

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I count one new male RO, Vayden, at the ball. I don’t think a House Meinstrel spy compares favorably to Lodka. As you @TeamCorvid said regarding Lodka:

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I mean it’s the medieval era ffs, most of the good lookin guys are either dead or dying. A few are very lucky

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I would settle for “nice”, “competent”, and single. It is honestly not a high bar.

Let’s settle on Wealthy and Influencial :rofl:

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Whoops! I checked the changelog and assumed it wasn’t addressed. I’ll play the demo now.

@Norilinde Lodka forever :heart_eyes:

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Okay, so I promised I’ll get back to you on the ending issue, and now here I am.

My dislike of the ending basically boils down to three main reasons:

The ending
  1. The betrayal feels like it comes from a completely different work/genre.
  2. The betrayal comes completely out of the left field
  3. It tosses out a perfectly good and thematically appropriate “final boss fight”, as it were, to have a literal final boss fight against a minor character.

What do I mean by this exactly? Prior to the betrayal happening, every major event you have to deal with has been framed in terms of medieval lordly politics. The military build up and various schemes by the rivermen, the struggles of boglan to hold on to their power, the schemes of Dullis to improve their influence, the various minor cases you need to judge, etc etc. All of those major cases are driven by lordly, medieval concerns.

However, the betrayal is not driven by those concerns. Instead of being driven by any rational lordly motivation, Daedros is motivated prophecies and alien invasions and becoming the chosen one. It goes from a medieval feudal lord simulator, to a standard heroic fantasy that happens to star medieval lords.

As an analogy, it’d be as if you’re playing a game of Crusader Kings for most of the game, only to have it suddenly change into a game of Skyrim at the end of it. They are both medieval-ish games, but I think you’d agree that they don’t exactly flow into each other.

I bring this up because you’ve been addressing the “Comes out of the left field” bit of the betrayal by providing some more obvious hints in your latest update, but haven’t done anything to address the genre clash/hijacked by a different story feel of the betrayal itself. Admittedly part of it is due to the nature of a betrayal itself, but it’d help mitigate that feel if the betrayal didn’t feel like a complete outside context problem.

And regarding point three, with the exception of the lady of farhall, we’ve heavily interacted with all the lords present at the summit, have forged alliances and relationships with them, and this should’ve been the moment where all of it is brought to bear. To come to fruition or not, depending on your actions. Except, in comes in Daedros, who kills everyone, invalidating the last half hour of careful decision making and wheeling dealing, the creation of your religion, and any efforts you’ve spent in the past currying favour with any of those lords.

The riveting political kerfluffle that the rest of the epilogue has been up till that point in time, involving characters that we’ve gotten to know over the course of the game, where navigating the debate to become king (Or fail to do so) would’ve made a perfect conclusion to everything you’ve worked for during the rest of the game, is hijacked by a bunch of previously minor side characters so we can have fight with a bunch of lunatics raving about the power of prophecies.

It feels like I’ve been cheated out of my rightful “boss battle”, so called, that the rest of the work has been building up to, and that we have invested heavily in by that point, in order to have a literal final boss fight. I cannot speak for kckolbe, but I believe this is what he’s getting at during his complaints.

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Do you remember where exactly that happened, or what was the text around it? It will help me find it.

If you’re talking about Noyedas, he’s not wearing one(does the text in the game says he does? If so, I should change that). If you’re talking about the MC’s cape, you can presume that something happened during the battle. If it is really a big deal I can add a passage about it on the game.

I imagine you got the idea that “something horrible happened to the wife” because of this segment:

 Meybuk has been killed, his head displayed on a stake near the gates of your castle. He was accused of being a wizard, apparently.

There is no word about Jenneth or Lanfrey, but the gossip is that they were either killed as well or sent to the dungeons.

Lord Goyler has lost King's End after a hard battle and bent the knee, and Lord Lennis did the same after quickly being overrun. 

*if (married)
 Worse still is about what has been done to ${spouse}.

But what comes immediately after is one of those two:

"The word is that Lord Noyedas is keeping your husband captive and will use him as a hostage."

"The word is that Lord Noyedas is keeping your wife captive and is moving to have your marriage with her annulled. He has plans to convince her family to accept him as the new husband in order to retain the alliance with them. "

I guess I can word the transition part better so as not to imply anything necessarily gruesome.

After that, I think it will probably just be a matter of reproducing the “spouseIsCaptive” interactions and checks from when you side with Noyedas, with a few changes. Thanks for the report, I don’t think I would’ve noticed it on my own.

I had people complaining about the exact opposite beforehand, and the lack of money has always been one of the most prominent complains about the game. What probably happened is that I tweaked it too high the last time I changed it.

I don’t like the idea of adding things for the player to spend money on if those things won’t have a meaningful impact on the gameplay or the story somehow. I feel that people notice when they spend lots of money on something and don’t get anything in return of it other than “now you have X”. The Quartermaster, for all its faults, at least have the Arena which opens up a major segment.

Decorating the throne room might be a good idea, but I have to consider issues such as:

Cost: How much will it cost?
Time: How long will it take?
Content: What exactly are you decorating the room with? Can you pick the type of decoration?
Reward: How much stats will it give?
Balance: Is the cost/reward ratio balanced compared to similar situations?

I have to admit I normally don’t like raising stats with objects as well. The clothes I can give a pass because you’ll always be wearing them, but the wine merchant was more or less a way to fix two problems: the lack of ways to increase Social in the game and the lack of Hold Court events.

I actually think the opposite is implied: since his sister is(supposedly) reading a letter written by him saying that his vote is that they should secede from Ludland, it would mean they are not loyal to the Meinstrel anymore.

Anyway, his fate is to be explored in the next game, but it has to do with a rumor regarding House Meinstrel.

The sword yes, the armor won’t because you can only get it after that scene.

I always considered those swords as blades that could be held with either one or two hands, but the main argument I can give here is that the lines aren’t mine and I already paid the artist. :sweat_smile:

The family tree is supposed to convey generation-per-generation. Sienna Sielcner was a child during the Annexation War, and is the MC’s grandmother, so there aren’t multiple ancestors between them(unless I misunderstood what you were trying to say).

I don’t know, one of the first things the game tells you is that you should talk to your counselors. There’s also the idea that recruiting monthly shouldn’t be essential to winning the war, but I understand that the situation is currently demanding that. I’d rather find ways around that than rely on full recruiting.

Female also has the social > 60 check for most options. It’s just that there’s a very specific sequence of events and choices in which you can use Jenneth’s main argument for taking part in what just happened against her own argument of why she thinks that it would be bad for you to be with her(if you are a woman).

To me, this fits perfectly. She has no option but to bow to your reasoning, either because she really likes you and wants to be with you or because she knows she’ll break her façade if she does not accept the loophole you just presented.

I understand you not liking to have a RO locked behind a stat check, but you have to take into account the context of the interaction and the motivations of the character. I don’t think Jenneth, the Spymaster who has gone to such great lengths because of what she believed in, would be easily swayed to accept love after everything she’s done and lived.

One possible middle ground that I can see here would be to try to add an option to the male MC that doesn’t require a Social check as well, but I would need to feel it “click” as well as the other one did.

You’re right, good catch. I’ll fix it.

The 2 responses leading to the “I talk to the dead” stuff were wrong, they should be leading to the “It is not often that I interact with warm bodies…”. My bad.

Thanks for the reports. I will be fixing them and sending an update as soon as possible.

This segment should be locked to appear only after the visit to Boglan, I guess I made something wrong in there.

People do seem to not have been liking it that much. :sweat_smile:

I don’t think he’s not useful. He mediates some disputes, gives a bit of counsel here and there, more than once comes up with a nasty way for you to take money from a situation… It’s more that, since he’s always there, I avoid using his as a “tool”.

I mean, what would be the point of having a “Use Lanfrey” option if the man is always there anyway? I’d rather let him do most of his stuff off camera and just come up to tell the player something every now and then.

About making roads, I’ve said this before, but I don’t like the idea of making the province seem as if it was not well cared for before you became regent. Roads existed and were not in bad conditions. Basic institutions worked. The place just didn’t pop from the ground by the time you became lord/lady, and there hasn’t been a recent conflict, natural disaster either or jump in technology level to justify those types of things. So I just add the “build roads” option when you go to Boglan, for example, because to me it makes sense that the roads between your lands and the swamps aren’t as well tended, since they’re not that often used anyway.

As for schools, the same applies. These things take time, and I don’t think many people realize the main chunk of the game only lasts around a year at most. Yes, there’s a timeskip after, but even that isn’t that great and by then there’s no point in lowering civil unrest.

I don’t know, I like the idea of having more content with the members of the council as well, but I don’t feel there’s much to be gained by letting the player just chit-chat with them, nor I can think of many subjects there could be used to have a meaningful conversation. Since, unlike spouses and other nobles, there isn’t any variable keeping track of your relationship with them, it would those talks could be even blander and inconsequential.

There’ll be more Hold Court events, and I do want to expand more on the RO’s interactions. I guess I was inspired when I made Petka’s.

You can let her go/let her be/kill her too, right? You mean like, offering her to keep her position as Spymaster or something like that?

What ending are you referring to? If you’re talking about the spouse and children being kidnapped by the “villains”, this is most likely a bluff.

Yes, along with same-sex lategame consequences and some other stuff.

The ball scenes are on the host, but they haven’t been completed yet, so I didn’t add them to the playable game. I still have some stuff to do in them. I’ll let you guys know when the new female RO become available.

@Cannongerbil Thanks for putting up the time to give such detailed feedback, I really appreciate it. I have to leave right now, but I’ll come back later today and reply to it.

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You understood perfectly. I now realize I misunderstood how many generations had passed. I did not realize the MC was a great grandchild of the last Sielc king. For some reason, I thought more generations had passed and that it would be harder to prove descent but proving the MC’s maternal grandmother’s identity does not sound as bad.

@MahatmaDagon I REALLY hope something that “clicks” gets thought up then. One thing some of my male MCs would want to tell Jenneth would be if the MC spoke with the White Wizard and asked more than the foreseen number of questions. Such a demonstration of defying prophecy would be a really convenient example to mention to Jenneth.

Oops. Sorry. I get so used to reading through source code to see different paths.

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That’s interesting, because in my version, the second line does not display. If it helps, I was married to Hereya at that time, so it might just be a scripting error.

Alternatively I could very well be as blind as a bat.

On the money issue, see, you earn on average 2-3k a month, while most of your purchases, and rewards given from events, hover around 100-400 auren. Funding a gold mine costs 150 and results in a grand total of 750 auren in return a few months down the line, which is frankly, a pittance. As things currently stand, there’s no reason to ever heed any of the “pisses somebody off but grants you more money” option that your treasurer offers you, because any money you get from such events are a drop in the bucket compared to your base tax income, and you’ll never hurt for money past the first month.

Ideally, you want your players to have just enough money that they can afford most purchases, but will need to actively work for it in order to afford the truly good options, like forging the starsword, for instance. Dropping 2 grand on that weapon should be something that players should agonise over and/or build towards, not a no brainer as it is in the current build.

My suggestion is to implement a sort of “tax rate” system that ties into civil unrest. A brief outline off the top of my head.

Low taxes: ~500 auren/month, but civil unrest goes down by 1 per month.
Medium taxes: ~1000 auren/month, Civil unrest unchanged
High taxes: ~2000 auren/month, +1 civil unrest per month
Astronomical taxes: ~3000 auren/month, but risk causing a rebellion.

Or something like that. I’d also recommend the ability to invest in a “civil works” of sort, where you can pay for improvements to your kingdom (Road systems, more guards, irrigation, etc etc) that improves your base income with each investment. I’d also reccomend a sort of “army upkeep” rate that scales with the size of your money, for without such money sinks, it’s only a matter of time before the player acquires enough gold to go scrouge mcduck on.

Personally, I think of the “decorating your throne room” event to be essentially the social version of the read a book or training arena events, with a similar cap in place. As things currently stand, there is still a lack of a social equivalent to the library or training arena, and this could serve to bring up the “social” gap.

Alternatively, if you are really opposed to raising stats with items, you could try going with “Hiring a court tutor to brush up on your social stuff” or “Spend time listening to the local bards” or “visit a theatre”. It doesn’t necessarily have to be decorating your throne room, it’s just that having that option will allow you to address both the social points problem and the money problem at the same time.

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@Norilinde Oh crap. I missed the part about spies.
…Good sard and good looks though? Scratch that, :cry:

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First of all, it’s really good to receive this type of feedback. I want to know what people like and what they don’t like about the game, and having more people speaking up their opinions helps me shape the content.

I get that you feel that way, but I don’t I want to change your mind(not here, at least!). If the game isn’t fulfilling by itself, I think there’s no point in me trying to fix things outside of it. I feel a proper work of fiction should stand in its own two legs, without the author having to come up with excuses later.

Now, perhaps there’s a cognitive dissonance happening from my part. I have said more than once that, in part thanks to the non linear nature of it, I have difficulty in perceiving the game and the plot the same way that players do. The story spreads out in different directions and parts of it come at different points in time. Some segments are really hard for the players to experience, others often repeat themselves. But in my mind, they’re all there.

About the ending, we can be more precise, of course. It must come most of the times, and the variance in it isn’t as wild as it is in other places.

But I think some of your criticism focus on the rest of the game as well, and the contrast between it and the revelations and the ending, so I might touch this in my response. My point here is to give my own opinion, not to invalidate yours. And if more people speak up and I can find some sort of satisfying middle ground between what we all think, then I’ll count it as a victory, because the game will probably get better in the process.

So, here comes my opinion: I don’t feel it becomes a standard heroic fantasy. I think, if anything, it is more of a deconstruction of the trope, or at least a different take on it. The people who believe in prophecy are the “villains”, and they think you are the hero foretold or whatever, but they don’t exactly trust you to be.

Yeah, there are people saying the stars will fall from the sky and that the Western Peninsula will be swarmed by monsters, and there are secret organizations going to great lengths to make sure the “right future” comes up, but they could be lying. Or not telling the whole truth. Or being manipulated by someone or something.

And you don’t need to believe them. You can treat them as the psychos that they are. Or you can step up on the role of the hero and see how far it takes you. Or even just use this to your advantage. Peasants love heroes.

The point is, I don’t see it becoming a standard heroic fantasy by the end, nor do I think it will be anytime soon.

I get the point you’re trying to make, but even if we ignore the most obvious discrepancies, Skyrim has evident magic whereas Crusader Kings does not have. The War for the West deals with prophecies since day one, and their “power” is in how much people believe in them and how far they are willing to go to reach a certain scenario.

What do you mean with the “complete outside context problem”?

As for the “nature of a betrayal”, yeah, I wanted to make it hard on the player to expericence, of course, but not for the wrong reasons. My intention was always to “make people fall in love with the game, only to crush their hearts when it breaks upon on them”. Initially, I wouldn’t even let the MC survive the ending. Imagine the kind of trash talk I would get if I went that route. :sweat_smile:

Just to clarify, I am 100% in favor of adding alternate endings to the game, or even to the Summit itself. I’m considering a few ideas in that regard right now, one in which you get forewarned about the betrayal earlier and can mitigate its consequences.

[quote=“Cannongerbil, post:2842, topic:26275”]
And regarding point three, with the exception of the lady of farhall, we’ve heavily interacted with all the lords present at the summit, have forged alliances and relationships with them, and this should’ve been the moment where all of it is brought to bear.[/quote]

Have you, though? I always felt that interactions with them felt lackluster. I mean, how many words do you exchange with Lord Dulsen or Lady Sessanah?

And what about that “last hour”? I tried hard to make it so that those nobles would have reasonable reasons to vote for you in case you were able to convince them, but (as someone else complained), it might feel a bit gratuitous or forced. I certainly have no idea.

Same applies here. You say “perfect conclusion”, someone else says “I hated it”, I say “I have no idea, so let’s just put some shocking revelations here and hope for the best”, lol.

Yup, that pretty much sums it up. :joy: I do not think that the fight should be absolutely necessary though. A way around it that isn’t surrendering(although I consider that the best ending for the game) should be there.

No, you were right. I checked here and found out what the problem was: I was testing for (spouseGender) to give those versions, but spouseGender is a variable which is used in other places for other reasons, so it wasn’t printing in the final version of the game. I changed it to check for the gender of the MC now(as I do in most places), so it will appear correctly.

Yeah, I need to diminish how much you are getting on taxes monthly. I have a vague memory of being against letting the player pick tax rates, but I don’t remember what the reason was. If it doesn’t come up soon, I’ll probably be doing something like you suggested.

I’d rather just diminish the taxes gained instead of adding too much money sinks. I don’t want to add any more bland interactions and I also won’t have the time to make them the way I think they deserve to be done. I’ll definitely be adding more ways to gain Social(and try to keep them more or less aligned to what I think fits the game).

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@MahatmaDagon

It was when Jenneth and Dullac were talking after the betrayal.