Yes the same bug.
So I started game with 1300+army & Straightaway sent 500 troops (400 milita) to aid the king. I also sent 100 troops to patrol the coast after attack. The rest of militia I converted to other units. There were like 20+ militia left at this point in army.
Then I sent Vradnir & took control of fallen star at this point & lost 127 troops. Most of them were militias that were killed & I think that’s what sent their numbers in the negative.
Well, there is a fourth hint but it’s kinda vague which might provide solid lead if investigated (by spies of course).
That is the absence of any troops in Castle Dullis’s training yard. Even MC thinks whether Lord Dulsen is trying to hide his troop numbers. If he does then for what reason?
There’s also the revelation by Danna that her brother is fighting brigands elsewhere. Now this might provide for a believable reason for their absence earlier but a more sceptical player might not choose to believe that.
That would work I believe. You could set it so the spy event won’t show up untill you’ve exhausted all of the pool of hold court events.
Still it would leave ample time for Sielcner invasion to occur since that event triggering letter arrives in later half of year IIRC. You could calibrate that event with the pool of hold court events left. If it’s exhausted then the Sielcner letter arrives immediately.
Those who are playing without help of cheat menu would enjoy seemless experience & those playing with it can still build up their army & enjoy other aspects of game.
And I can confirm that although we receive Sielcner letter there’s currently no consequnece of choosing not to respond. So you can leave it hanging & continue doing other things & respond to it as you wish.
Yes, the one relating to Forgotten One with huge foreshadowing for what’s to come.
Huge tease! I can barely contain my excitement! Thanks for tease though.
I always choose to support Meinstrels to get land bonus (don’t know how that helps in game though), go with kind father (population boost later), Old & Proud background (don’t know what that helps with). With all these exact backgrounds I get large variations in army numbers ranging from 800+ to 1300+ . That shouldn’t be the case. Hence why I suggested Hard Limits based on all these factors.
I was thinking along the lines of, MC wakes up near the village, realise what is about to happen, turn back & return your castle, there MC can maybe plan a surgical strike to try to cripple Church leadership through an elite team of assassins leaving it’s leadership short of say 5 or 6 Genderless.
Or maybe full scale invasion of Ehael with you battling the silver knights. But of course this a ludicrous idea which would lead to Mc being declared a Pariah, peasant revolt & other countless problems.
Which is why I like the idea involving assassins.
Still any such idea would be moot since the Genderless have the gift of sight “Allegedly” & they could easily see any such measure coming.
Or are they too occupied with their schemes & machinations that they only see that branch of future where they succeed? You know, since future has many streams according to Helen of streams.
My head hurts.
I think you meant prosperous. Without cheat menu it’s very hard to get. With cheat menu it’s a child’s play. You just have to get your treasury across 100000 Aurens.
Yea you can’t save those folks along with Red Tull, Sister Myra. They represent the terrible effects of war. All these characters are either acquainted or are friends with MC & affect him personally & us (through MC of course)
Our MC even wonders after battle that if this is what victory looks like then what would a defeat be like.
That was actually a bug which would continuously give us combat bonus by just going there to train troops & returning without training them.
You can Train troops by:
- Doing a series of exercises
- Practicing formation
- Talking tactical approach
All these things are then taken over by Vradnir our First Knight & he keeps training them in these aspects as indicated in the game itself.
This aspect of game is there to show off MC’s high combat & knowledge which opens options such as Tactical approach or Formation etc. With low combat & knowledge you can’t do either.