The War for the West is a game based on the idea of letting the player create and manage a House and a Domain in a low fantasy setting with some grimdark elements.
There is no evident magic or sorcery in the world, only dubious prophecies and the reinterpretation of natural events according to religious biases. That doesn’t mean that people don’t believe in it, or that consequences of such events won’t be impactful; The War for the West might be fought as much in the minds of people as it will be on the battlefield.
The games focus itself in a small portion of the world, called the Western Peninsula, which has been annexed to the Kingdom of Ludland centuries ago. Other than your own House, there are other four Houses with their own detailed backstories, plots and ambitions.
It is inspired by games such as Crusader Kings 2, Medieval: Total War, Reigns and Swamp Castle.
Some of the names are still placeholders, and there are a few unfinished events, but one can get a sense of what the game is about by playing the current version. Any kind of feedback is greatly appreciated.
(The “first chapter” of the game is roughly 80% done. Most of what you read below is working at some level)
Some of the systems and elements:
Time Passing: Most of what you do in the game costs time, and as it progresses and the calendar advances you will notice that it influences many things. Every month you collect taxes, and new events might pop up according to the season, along with food shortages or the outbreak of some epidemic.
Relations: People will hear of your actions, and this might influence factors such as Civil Unrest and Factions Relation. The main religion, as well as the other Lords and Ladies, will often have their own opinions on the things you do, especially if they are directly affected by it.
Holding Court: As a noble, it is expected of you to mediate disputes, hear pleads, deliver justice and many other things. These events are semi-randomized from a pool, and there are currently 25~ of them. The goal is to have at least 50 by the time the first chapter is done.
Other Events: Along with Court Events, there are some other things that will occur as time passes. An invitation to a feast on a neighboring province, an assassination attempt, a meteor appearing in the sky, a religious ceremony, an unexpected attack, the presence of brigands, etc. You also will be able to promote your own events, such as a tournament or a ball.
Council: You have a council of advisors, each one of them with their specialties. They are there to advise you on many matters, but they might also have their own agendas or secrets. In further versions of the game, you will be able to change them as you see fit.
Character Portraits: Every important character will get a portrait, and the image might change according to some events. Has someone lost an eye or got scarred during a battle? Well, now the portrait will display it. That also means that, if you play for many years, characters will get old as well, perhaps even die.
Marriages and Alliances: As you start the game as a young regent of a prosperous province, there are plenty of people interested in offering you political marriage. There are also other types of alliances, such as the possibility of having commercial treaties with other provinces. You must decide who you want on your side and how to keep them there.
Secret Societies: You might have started playing now, but there are people and organizations playing the “long game” for quite some time. You must uncover their secrets if you want to survive in the Western Peninsula.
Timeline: The timeline will be affected by your decisions, be it retroactively from character creation or from the further important choices that might be made later in the game.
The Upcoming War: The first chapter (which is roughly 80% presented in this version) deals with the calm before the storm, but War will eventually come. How you deal with it is entirely your choice. Will you stay loyal to the King of Ludland? Will you ally yourself with the new King of the West? Will you betray him? Or will you defy his claim and, perhaps, even take his crown for yourself? Of the many options available, you will eventually find that often the pen can be as sharp as the sword.
Army Battles: While this isn’t available on this version of the game, this will be one of the most important gameplay elements. How you manage your troops and mobilise them on the battlefield, the difference between troop numbers and the quality of them, the available formations and strategies, terrain conditions and preparations, etc.
Also, there are three main stats:
Combat: Determines your personal combat expertise as well as your ability to command your troops on the battlefield.
Lore/Knowledge: Serves as a measure of the amount of information you have gathered regarding many subjects. Often gives more detailed descriptions.
Social: Your ability to present yourself to others, persuade them and perform well during social events.
These stats might provide new options to the player and, sometimes, more than one Stat can be used to check the availability of an option or the outcome of an action.
To play the demo, go here: https://dashingdon.com/play/lucaszaper/the-war-for-the-west-/mygame/index.php?cb=24184
OBS: This is still a rough version of the game. Some names are placeholders and it lacks on revision. Expect lots of bugs!
EDIT: Just to clarify some things about the current version:
- Prices aren't balanced.
- Stats gain is a mess.
- There is no proper ending.
- There is a lot of content missing, as there is plenty things done that aren't available because they weren't linked together yet.
- Lots of typos and grammar mistakes.
- If you check stats screen during a Court Event it will jump to another one when you return.
- This also happens if you check the stats screen while receiving taxes. The value will be re-rolled.