@SeventhJackel I went to take a look at the files, and the Northern Prince only speaks about it if the player is unmarried:
*if (married = false)
*set spokeAboutMarriage true
"There is the possibility for marriage, even."
(And the option to talk about marriage with him only appears if this happens)
After looking at the Marriage event I noticed that I wasn’t setting the variable “married” as true during the ceremony, and that was the reason for the bug. It will come with the next update.
@ArchangelVoldemort I completely agree with your remark about the Starblade. It was something that I have in my annotations but didn’t actually implemented. I’ll make sure that this is put inside the game. Actually, at any point the blade is used, it should have a different description and consequence. (It is “magically poisonous”, as the player can learn via research with Meybuk/The Alchemists Guild(I don’t recall which one)
About slaying/arresting/banishing Meybuk, I spent a lot of time making sure that all scenes or options where he appears are changed if he is not there, but I must have forgotten this one. I’ll have it fixed and, if you see any other continuation error like this one, please keep on reporting!
@Commando_Online1 I’ll either leave it as some Late Game consequence or for the next “chapter”, seeing as this one is already taking too long to be finished.
Thanks for the help, everyone! I hope to get the next update done until sunday.