That's something I never considered. There are quite a few important letters in the game, so it might be a good idea for me to "store" them for later viewing.
While CK2 is one of my favourite games and it certainly is a source of inspiration, I am neither capable nor have the intention of creating something entirely based on it, or even a "lite" version of the game.
Let me try to explain my "contradictory reasoning":
I value story over system, but I also value player choices and inputs over presenting them with a fixed story. Overall, I try to find a balance between such things within what is possible for me to do, both within CS and my limited capabilities. I can't say that I'm always managing to do so, but that's what I aim forward.
There are plenty of games that manage to simulate the logistics of managing a medieval domain, many of them with overly complex systems. I understand that a lot of people like that, but that was never my cup of tea. I'm more interested in the relation between the characters and the plot than in making dozens of bland possibilities or turning everything into a number.
I wanted this game to feel more like a "story" than a "system". My intent was to prove that you can have both without making a series of compromises that undermine either the narrative value or the playability factor.
An example, taken from the game doc:
"It isn’t about the request to build a bridge somewhere in your domain. It is about the reasons as to why it was never there in the first place. It is about the Boatmen Syndicate who controls the trade flow across the river, and does not want a bridge there. It is about the merchant who pleaded for its construction being murdered at their orders. It is about seeking justice, allocating resources, uncovering plots, understanding motivations. And yes, in the end, you might even build a bridge.
But the character who crosses it might not be the same anymore."
That being said, please feel free to make any suggestions and comments. There is plenty of stuff that can be improved, it is just that I'm trying to focus more on creating a customized narrative withing a certain timeframe than to simulate in depth the entirety of a medieval domain. (And I really don't want things to be repeating themselves)