Just wanted to ask something. Can we play as a villain when the story progresses? Lately, I have been having lots of fun playing selfish slimeballs, rather then play the good guy for the hundredth time. Does not have to be outright villainous but someone with self interest and shady morals.
Which leads me to my second question, is the only option to romance characters is to be nice to them? It would not be in character for my mc to be super nice to them. I also understand being a jerk most often then not will not lead to romance irl. But it is a game and I kinda liked the idea of butting heads that sort of lead to sexual tension/romantic feelings.
The author has stated previously that yes you can play as slightly Villain character or outright Villain, the hero and heroine have different moral leaning, they also have their own personality, generally being evil/selfish is fine as long it’s not too much evilry, sometimes being a jerk is fine but not all the time, balanced approach apparently open more option good hero/heroine will dislike MC if MC is too evil vice versa those that tend to be the opposite of good will dislike if MC is too good.
But being outright villain probably only few character of interest that still tolerate MC, being too good and it’s the same result only different spectrum.
Is the normal difficulty recommend? I dont want to struggle like a shrimp at the first thing I get to do but Im afraid the easy will be too easy (im just rambling and making no sense)
Normal typically is the recommended difficulty in every game.
But here is how the game describes it "In this game mode, you will need to carefully plan your steps. You are far from being the strongest character in the story, but you certainly have great potential for growth if you play your cards correctly.
The recommended game mode to experience The Ultimate Magic Student."
My guess is that they’ll have a set lv/stats, with maybe some variations. Like for example, the main story gives the MC a chance to get strength boost but we come in and take it, making them weaker than they should’ve.
For me i just wanted to manage my hype. I don’t know how this game going forward, will it finish will it not, will the game just one book or have sequels. Who knows because of that i manage my hype
Hey I was watching Black Summoner just recently and was like what if we was able to help other group and/or our own get stronger by making the other group think we was evil or weak and than realizing who we really are XD
That’s very true I was really testing out the dungeon when we first got the chance to use it and I was struck with the early bugs but glad they are gone now
I was testing out the God Mode and the Normal Mode both are good and I could see where it’s about to get really interesting at
I am sure somewhere author said somewhere about that, yes your MC can appear weak and help people from distance or your MC can be blunt and flashy, your MC could also play evil character or just masquerading as evil then break character later.
But it seems author still focused on the dungeon mechanic bug squashing and glitch hunting, the author do hinting they’re very interested in writing the story than doing boring coding
If I had to pick, I would say have the characters level up each chapter slightly, giving larger boosts for things like major events in the story like a difficult battle or training with our MC, or if we’re weaker than them, we can spend some time with them outside of the dungeon to gain a small amount of bonus exp for ourselves.
Maybe for game balance, give us less or no exp if they’re like 10-20 levels beneath us but give a larger boost to them receiving training from us; after all, receiving personal 1on1 training against someone that much stronger who isn’t actually trying to kill you is a very good thing for growth.
But it would make sense for them to level up regardless of us spending time with them; we are in a magic school after all.
Or if we’re on the opposite side of things, sabotage them to stunt their growth and slow their level increases.
That probably only author can answer how far and how ambitious this going to be.
In game like persona (how this game is envisioned by author) each npc level their stats automatically player can’t intervene player just grind with them collecting exp eaxh NPC have their own type of magic I can only imagine that their stats will progress according to that type, player only have access to equipment but I can Imagine those can be locked or that equipment is specifically designed for that NPC.
Player probably can interfere via event in the story, but how far this go it’s currently unknown.