The Synthetic Wasteland (Work Title)(WIP)

Update: After a little bit of deliberation, I decided to go ahead and add what work I have of chapter 2 to the dashingdon link. As it stands now, there is VERY little content to chapter two- it is by no means even close to completion. But if you’re interested in reading what I have so far, then please, feel free to do so.

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Update: I’ve added a couple more pages to chapter two, but again, the content is still very minuscule at the moment.

I’ve decided I’m going to @Drakeye’s recommendation for the backstory scenes that I have planned (except I’ll be doing a few pages instead of a few paragraphs, because I just can’t restrain myself that well).

The unfortunate part of that being that I’ll essentially be writing 12 pages of backstory stuff so that I can fit in every possible stat combination, which isn’t difficult, but it’ll take extra time.

I’m hoping that I’ll be able to knock out most of those 12 pages tomorrow and be done with writing the backstory scenes, at the very most, by Monday.

Just thought I’d give you guys a report on the development process at the moment, sorry if it was a little long.

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Update: So, I was just about finished with the backstory scenes I had planed. I finished writing everything, and started testing it, when I realized something.

“Holy mother of god, this is way too long without any sort of choice. I can’t keep this.”

And, lo and behold, I didn’t. So, for now, I’ve scrapped the whole “backstory segment” until I can figure out a better way to do it. Or maybe I’ll do something else entirely, I don’t know for sure yet.

So, instead of doing any sort of flashback, or backstory segment, chapter 2 will just be a direct continuation of chapter 1. I’ll start work immediately.

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“chaptertwo line 40: Non-existent command ‘jailbreak_scene’”

Fixed it, thank you.

So, I have a question.

Does anyone know how, exactly, you program a conversation where the options disappear and such without making it a huge, complicated mess? Like, as an example, when you talk to your companions in the first Lost Heir game?

I’ve spent most of the day pulling my hair out at a particular scene because I’ve been doing it in an obnoxiously complicated way, so if anyone could help, it’d be appreciated.

try looking up the *disable_reuse command in the wiki and seeing if that is what you need …

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Oh man, that’s so much easier than what I was doing…

Thanks for the help!

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Also, just in case you didn’t see it: *hide_reuse would be another scripting command to use.

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I did find and go with *hide_reuse, that’s more what I was going for. Just finished testing it too, and it works like a charm.

Gotta thank you again for pointing me in the right direction, I never would’ve found that on my own.

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Update: I’ve added a bit of content to the link again! Feel free to check it out if you like.

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Hey there! I got another question to ask that I can’t really find the answer for.

If I were to add a Relationships section to the stats screen, how would I keep the names of the different characters hidden until they’re actually introduced?

What about creating some variables, false by default, that set to true when you meet the character? Then you can use *if statements in the stats screen to present different information when the variable is false than you present when it’s true. Fake names, placeholder names, long strings of question marks. You could even present nothing at all when the variable’s false, and have the stats screen add a new section from nowhere when the variable finally sets to true.

*if (met_npc_a)
  *stat_chart
    percent npc_a Amanda
*if not (met_npc_a)
  *stat_chart
    percent npc_a Strange Woman

Maybe not exactly like that, but something similar should work.

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I considered doing that, I just wasn’t sure if it would work.

Thanks for the advice! I’ll test it out.

On a totally unrelated note, I just added a brand-spankin’ new Relationships section to the stats screen!

It’s not going to see too much use for just a little bit longer, but hey, it’s there.

Update: Yet again, I’ve added a bit more content to Chapter 2.

You can now finally enact your choice on whether or not to free your fellow captives in the Bastion! However, beware, for it is possible for you to die…

You know. If you do something stupid.

PS: No idea why I decided to add that flair. I just felt like it, I guess.

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Update: Hey, just thought I’d type this up real quick to apologize for the quiet here. I’ve been writing and rewriting the rest of chapter two; I’m still trying to figure out the best way to write everything.

So, there’s a little bit of a hiccup in my production, for now. Sorry about that, I’ll try to get it sorted out soon.

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Main thing is you are still working on it - that is still progress and it is better then many people who give up after a bit.

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Yeah, this WiP has potential and you shouldn’t give up.:grinning:

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Update: Man, it’s been four days already? Sheesh, only a few weeks and I’m losing my edge…

Anyways! I’d like to announce that I’ve finally made progress! I haven’t added anything new to the link yet, since I want to upload the rest of chapter two at once, but I -did- finally finish the scene that I was rewriting.

There’s not too much left before the chapter’s finished, it’ll probably be done tomorrow in fact. Hell, if I can keep onto my current drive, it might even be done by the end of the day! :grin:

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