While there’s not necessarily much to go off of, the initial concept seems interesting! The military background at the start certainly makes for a different perspective, and I wonder about how the mutations (?) will affect the player.
To me it seemed weird how quick Chris was to break rank around a seemingly superior officer, given that he was playing messenger boy for an assumedly urgent briefing. I certainly wasn’t expecting them to go from “Sir, reporting!” to bumbling “thanks for saving me years ago.” Although I can understand how he can have a lot of gratefulness to us, that seems like something said in a mess hall rather than during an urgent report, but maybe it’ll be expanded on later. Seems like he’ll be an RO with that kind of mentality and history with us, and I’m all for seeing if a savior complex will be inclusive of his character due to your actions.
In regards to the clothing determining your sex, hmm, that’s a bit tougher. I personally see it as a non-issue, given that I don’t really care for fashion or anything like that, and I even did that myself in my writing. The issue I see is that I personally didn’t even see it as choosing my sex. I was just like “Oh, a clothing option,” then later game’s like “Hey, you’re a man.” Alright, sounds good, since that was my intention, but I do know of a LOT of women who would probably choose shirt and pants just because they prefer that over blouses and skirts, then later discover that was actually the gender choice of the game. Perhaps offering a couple other choices, and denoting somewhere that the choice determines your sex so people aren’t blindsided haha.
Also that wall of text at the end was, whew, that was a doozy! I wasn’t expecting such an exposition dump after you built up the introduction sequence to be so enigmatic. Some people may really like having the information all present and ready for them during the beginning so they aren’t running like chickens with there heads cut off going “what the hell is happening in this world??” but I’m under the mindset of gradual buildup, and personally love when events are experienced or learned about firsthand. Maybe having the MC reading the initial reports could allow you to break up the text with different reaction options? Of course, this is just a personal qualm of mind, so take it with a grain of salt
I’d have to agree with Red. Limiting personality options due to a couple choices at the beginning of the game is something I can personally see getting a lot of flak. The great thing about humans is that we can adapt to the situation, which is also a major portion of a military mindset. Coming from a military background, the MC may react much different and stoically in combat situations where they’ve had rigorous training in, but may be a shy, blundering fool in social situations if they’re flirted with. Locking things to a set personality may hinder a player’s experience by not allowing them to react in the methods that they wish in the current situation they’re in.
This is just my initial tidbits! I do enjoy the concept, and wonder how far the mutations and tower developments will go.
P.S. Nice FlexTape reference.