Thank you for the feedback and the compliments! I hadn’t thought I’d needed to tell the player to check the stats screen, as that’s something that it seems is standard in a ChoiceScript game (I always check after making any choice to see what changes), but I’ll consider putting a note there. Choosing a profession is probably the most important decision in the game, as it affects not only your starting skills and items, but it also affects how characters react to you, and the game can be a different experience. The dilettante character has very high social standing and is also a patron of the arts (hence the 75% in Wealth and 50% in Art), as well as having a good deal of free time. Maybe the dilettante could also have a reputation for solving minor mysteries, and the MC’s father could perhaps have mentioned you to the dean.
Failing skill checks can actually give you small increases in those skills, plus there are other ways to get larger increases if you figure out certain things, even on skills that are related to what you’re doing but haven’t been tested.
Alyssa and Lt. Doyle are sharing information so openly because they hope to get information in return. You can definitely improve Alyssa’s article by finding more clues. The article she writes depends a great deal on whether or not you’ve talked to her and found certain clues. There are also other potential rewards for helping Alyssa. And if you play a reporter, you’ve written the article yourself, and its contents depend on what clues you found. It can be difficult for the dilettante to find most clues, as you have lower levels in many of the relevant skills, but that’s balanced by where you do excel. It’s okay if you don’t find out things during the free-roam portion, and indeed there isn’t enough time to do everything, even as a dilettante with a fast car. The story makes sure you can progress even finding only the minimum clues (in this case, the button).
