I just don’t think this is possible. I’d need to create a system of calculating results nation-wide (while accounting for states that split their electoral votes like Maine and Nebraska), and it’d require a ton of game-testing to figure out what the maximum landslide was possible, what a maximum defeat would look like, and it’d need to make sure that special results: 269 - 269 split and a case where no candidate reaches 270 (if independents are running) were possible.
These are features that exist in fully fleshed-out games that have teams of developers, a full coding language, and a lot of code. For every campaign event, I’d need to figure out how to calculate how your actions impact every individual state. It’d also complicate the chapter as the player would need to be actively looking at polling data for roughly 10 - 15 states. This isn’t an issue with a more linear chapter as it’s all determined by a 1 - 10 value, and that will allow me to write condensed election advice into the story.
I would’ve loved to include individual results for each states, and I think it’d be a great feature for replayability, but I just don’t see a possible way for me to code it into the game in a way that reads like a story. The only way to do this would to have a sort of mini-game scene where you click “rally in State” or “fundraise” or “run ads in State” and you have a certain amount of turns to get to 270. This would have the other problems as mentioned above, and I think it’d really break the flow of the story to include it in this way.