The Paths to Greatness (Discussion) - OUT NOW!

Yes, I made it to the point that we’re back home.

That said, I’ve read through it a couple times and for some reason, I am just not feeling the game. I know that I am definitely not a fan of Non’Caesura and the fact that we’re practically shackled to him through the course of the story is not helping me.

In fact, I’m trying to find depth with any other character that is within the game and I’m coming up empty beyond Non’Caesura. We barely interact with family, I think interaction with the “council” is limited.

We’re told that we’re special and stand out by the emperor but I’m just never feeling it either. Maybe because we’re not “shown” it beyond the choices that we’ve made initially.

So yeah, maybe my tldr is: Make me care about some of these characters and/or make me believe we truly are “greater” than our peers.

2 Likes

I should hope that this isn’t the extent of our interaction with characters other than Non’Caesura, we’re not even through chapter one, after all!

I am glad that the bug was fixed for you! (:

EDIT x2:


NEWEST UPDATE: OCTOBER 2ND, 2017


THIS UPDATE INCLUDES:

  • The conclusion of chapter 1.7.
  • The fates of the surviving townspeople!
  • Introduction of Amerdale Lustre.
  • Grammar fixes.
  • General performance improvements/bug fixes.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

1 Like

I don’t know if double-posting after a while with the last post being my own qualifies as spam or not. If it is, let me know and I will edit the last post to add this update.


NEWEST UPDATE: OCTOBER 18TH, 2017


THIS UPDATE INCLUDES:


  • The conclusion of chapter 1.8.
  • More information about the next adventure!
  • Grammar fixes.
  • General performance improvements/bug fixes.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

7 Likes

Am your link is wrong

1 Like

You can spam your own thread all you want - although if people start thinking you are talking to yourself, we can’t help with that :wink:

3 Likes

I think I fixed it, let me know if you still can’t access it! I believe the link in the first post works, though, if you want to play the new update right away haha!

If I can live with that in class, then I can learn to live with that online, too, lol (:

3 Likes

Yep, the link is good now, can’t wait to check out the new update (and correct all of your grammar mistakes (who am I kidding, I’m too lazy to do that))!

1 Like

Haha I am glad the link is working! And you don’t need to go through it with a fine-toothed comb or anything, but if you happen to notice something very obvious feel free to bring it to my attention! Thank you for playing it means a lot to me ! (:

NEWEST UPDATE: NOVEMBER 4TH, 2017


THIS UPDATE INCLUDES:

  • The conclusion of chapter 1.9.
  • Updated “start at latest chapter” feature.
  • Grammar fixes.
  • General performance improvements/bug fixes.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

6 Likes

NEWEST UPDATE: NOVEMBER 29TH, 2017


THIS UPDATE INCLUDES:

  • The conclusion of chapter 1.9 and chapter 2.1.
  • Updated stats page to be more descriptive.
  • Grammar fixes.
  • General performance improvements/bug fixes.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

5 Likes

NEWEST UPDATE: DECEMBER 14TH, 2017


THIS UPDATE INCLUDES:

  • The conclusion of chapter 2.2.
  • Grammar fixes.
  • General performance improvements/bug fixes.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

6 Likes

NEWEST UPDATE: JANUARY 27TH, 2018


THIS UPDATE INCLUDES:

  • The conclusion of chapter 2.3 for the athleticism path (NOTE: This is the ONLY path that is currently written, all other paths will only go to chapter 2.2).
  • Grammar fixes.
  • General performance improvements/bug fixes.
  • Fixed the “start from latest chapter” thing so you can actually choose between primary attributes/mentors.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:


EDIT: I wanted to apologize for the inactivity. To the whole six people that periodically check this thread, I would like to say that I am sorry for the delay, but this latest update includes a lot of content.

5 Likes

NEWEST UPDATE: FEBRUARY 4TH, 2018


THIS UPDATE INCLUDES:

  • The conclusion of chapter 2.3 for the athleticism and brainpower paths (NOTE: These are the ONLY paths that are currently written, all other paths will only go to chapter 2.2).
  • Grammar fixes.
  • General performance improvements/bug fixes.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

2 Likes

NEWEST UPDATE: FEBRUARY 7TH, 2018


THIS UPDATE INCLUDES:

  • The conclusion of chapter 2.3 for the athleticism, brainpower, and skill paths (NOTE: These are the ONLY paths that are currently written, all other paths will only go to chapter 2.2).
  • Grammar fixes.
  • General performance improvements/bug fixes.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

4 Likes

NEWEST UPDATE: FEBRUARY 12TH, 2018


THIS UPDATE INCLUDES:

  • The conclusion of chapter 2.3 for ALL paths.
  • Grammar fixes.
  • General performance improvements/bug fixes.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

5 Likes

NEWEST UPDATE: FEBRUARY 27TH, 2018


THIS UPDATE INCLUDES:

  • The conclusion of chapter 2.4 for ALL paths.
  • Grammar fixes.
  • General performance improvements/bug fixes.
  • Updated the pre-made starts to begin at chapter 2.3 instead of chapter 2.2.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

EDIT: Okay, so for some reason the scene file override wasn’t working last night, but I fixed it just now. You should be able to play the newest chapter.

EDIT 2: Annnnd it’s back to being stuck at chapter 2.3. I don’t know what is wrong, because both myself and randomtest can find nothing off about the code. So, in order to share chapter 2.4, I am going to copy-and-paste it here and you can use https://choicescriptide.github.io/legacy/ide/main.html to view/read it. I’ll only post the athleticism path and you can substitute variables yourself because I don’t want to overwhelm the forum thread or look like I’m spamming.

Copy this into startup and replace athlete with brainiac/charmer/skille

*set female true
*set lastname “Bates”
*set gender “Woman”
*set name “Fate”
*set age “18”
*set athlete true
*set athleticism +30
*set brainpower +10
*set charisma +5
*set skill +5
*set attaccabottoni_rep +18
*set empire_rep 60
*set emperor_rep +13
*set mentor_rep +13

Copy this into scenes
[b]Chapter 2.4: The Ascent - Final Obstacle[/b]

*if athlete
	Contrary to what one may have expected, your forces are not disheartened by the loss of their lord. They seem to, in fact, have become even more determined. The night air is charged with the sort of energy that can only be instilled by a marching army. You feel it, and cannot help but be rallied by the infectious fervor. At your sides, Non'Caesura and Archidamia lead in steely silence. Instead of continuing in split groups, the daughters of Amerdale have wordlessly agreed to advance in a single, great formation.
	
	The nameless, collective exhilaration that inspired each and every man and woman to follow a new face becomes a kind of delirium as your party continues the ascent to the peak of Spire Hill. It numbs the sense and leaves only a hazy, animal instinct. A wise man would call this feeling purpose. A wiser man would call it acquiescence. And the wisest of all men would call it fate. Something formless and intangible that is beyond the ability (and indeed, the right) of humankind to fathom.
	
	Such a miasma carried all of you to Capital Village.
	*goto 24a1
*if brainiac
	Contrary to what one may have expected, your forces are not disheartened by the loss of their lord. They seem to, in fact, have become even more determined. The night air is charged with the sort of energy that can only be instilled by a marching army. You feel it, and cannot help but be rallied by the infectious fervor. At your side, Non'Caesura and Wiley walk in steely silence. Instead of continuing in split groups, the daughters of Amerdale have wordlessly agreed to advance in a single, great formation.
	
	The nameless, collective exhilaration that inspired each and every man and woman to follow a new face becomes a kind of delirium as your party continues the ascent to the peak of Spire Hill. It numbs the sense and leaves only a hazy, animal instinct. A wise man would call this feeling purpose. A wiser man would call it acquiescence. And the wisest of all men would call it fate. Something formless and intangible that is beyond the ability (and indeed, the right) of humankind to fathom.
	
	Such a miasma carried all of you to Capital Village.
	*goto 24b1
*if charmer
	The night air is charged with the sort of energy that can only be instilled by a prisoner's trail. You feel it, and cannot help but be disquieted by the infectious fervor. At your side, Non'Caesura and Sulo walk in silence.
	
	The nameless, collective exhilaration that haunts this type of certain-folly becomes a kind of delirium as your party continues the ascent to the peak of Spire Hill. It numbs the sense and leaves only a hazy, animal instinct. A wise man would call this feeling purpose. A wiser man would call it acquiescence. And the wisest of all men would call it fate. Something formless and intangible that is beyond the ability (and indeed, the right) of humankind to fathom.
	
	Such a miasma carried all of you, comrades and escort, to Capital Village.
	*goto 24c1
*if skilled
	Contrary to what one may have expected, your forces are not disheartened by the loss of their lord. They seem to, in fact, have become even more determined. The night air is charged with the sort of energy that can only be instilled by a marching army. You feel it, and cannot help but be rallied by the infectious fervor. At your sides, Non'Caesura and Fabricia walk in steely silence. Instead of continuing in split groups, the daughters of Amerdale have wordlessly agreed to advance in a single, great formation.
	
	The nameless, collective exhilaration that inspired each and every man and woman to follow a new face becomes a kind of delirium as your party continues the ascent to the peak of Spire Hill. It numbs the sense and leaves only a hazy, animal instinct. A wise man would call this feeling purpose. A wiser man would call it acquiescence. And the wisest of all men would call it fate. Something formless and intangible that is beyond the ability (and indeed, the right) of humankind to fathom.
	
	Such a miasma carried all of you to Capital Village.
	*goto 24s1
*label 24a1
*page_break
The place proper is not so grand. One could barely call it a city. Perhaps a score or two of stone buildings, stone fences, and stone streets constituted its entirety. These were all built well, with a deliberate nature to their construction and location. Each was plainly decorated, if at all, and no one dwelling or business held any particularly evident importance over the others. The whole of the plateau atop Spire Hill was fashioned this way as far as one could see in all directions, except in the middle, where a great earthen mound supported the smooth rocks of the walls of the Keep.

The Keep itself is enormous, at least as far as you can tell from the road, though this may be an illusion of your perspective. A massive portcullis shields the inner courtyard from the village's general rabble. Inside the rectangular structure, you can imagine that simple wooden houses have been constructed to serve as the general shelter for those involved in the regular maintenance of such a space. If not that, then some sort of corridors and rooms built into the walls themselves and the towers at each corner.

Most surprisingly, or suspiciously, is the complete desertion of the place. For a capital, it seems awfully barren of the important people doing the important things that you assume are done in capitals. There don't even seem to be any unimportant people around.
*goto 24a2
*label 24b1
*page_break
The place proper is not so grand. One could barely call it a city. Perhaps a score or two of stone buildings, stone fences, and stone streets constituted its entirety. These were all built well, with a deliberate nature to their construction and location. Each was plainly decorated, if at all, and no one dwelling or business held any particularly evident importance over the others. The whole of the plateau atop Spire Hill was fashioned this way as far as one could see in all directions, except in the middle, where a great earthen mound supported the smooth rocks of the walls of the Keep.

The Keep itself is enormous, at least as far as you can tell from the road, though this may be an illusion of your perspective. A massive portcullis shields the inner courtyard from the village's general rabble. Inside the rectangular structure, you can imagine that simple wooden houses have been constructed to serve as the general shelter for those involved in the regular maintenance of such a space. If not that, then some sort of corridors and rooms built into the walls themselves and the towers at each corner.

Most surprisingly, or suspiciously, is the complete desertion of the place. For a capital, it seems awfully barren of the important people doing the important things that you assume are done in capitals. There don't even seem to be any unimportant people around.
*goto 24b2
*label 24c1
*page_break
The place proper is not so grand. One could barely call it a city. Perhaps a score or two of stone buildings, stone fences, and stone streets constituted its entirety. These were all built well, with a deliberate nature to their construction and location. Each was plainly decorated, if at all, and no one dwelling or business held any particularly evident importance over the others. The whole of the plateau atop Spire Hill was fashioned this way as far as one could see in all directions, except in the middle, where a great earthen mound supported the smooth rocks of the walls of the Keep.

The Keep itself is enormous, at least as far as you can tell from the road, though this may be an illusion of your perspective. A massive portcullis shields the inner courtyard from the village's general rabble. Inside the rectangular structure, you can imagine that simple wooden houses have been constructed to serve as the general shelter for those involved in the regular maintenance of such a space. If not that, then some sort of corridors and rooms built into the walls themselves and the towers at each corner.

Most surprisingly, or suspiciously, is the complete desertion of the place. For a capital, it seems awfully barren of the important people doing the important things that you assume are done in capitals. There don't even seem to be any unimportant people around.
*goto 24c2
*label 24s1
*page_break
The place proper is not so grand. One could barely call it a city. Perhaps a score or two of stone buildings, stone fences, and stone streets constituted its entirety. These were all built well, with a deliberate nature to their construction and location. Each was plainly decorated, if at all, and no one dwelling or business held any particularly evident importance over the others. The whole of the plateau atop Spire Hill was fashioned this way as far as one could see in all directions, except in the middle, where a great earthen mound supported the smooth rocks of the walls of the Keep.

The Keep itself is enormous, at least as far as you can tell from the road, though this may be an illusion of your perspective. A massive portcullis shields the inner courtyard from the village's general rabble. Inside the rectangular structure, you can imagine that simple wooden houses have been constructed to serve as the general shelter for those involved in the regular maintenance of such a space. If not that, then some sort of corridors and rooms built into the walls themselves and the towers at each corner.

Most surprisingly, or suspiciously, is the complete desertion of the place. For a capital, it seems awfully barren of the important people doing the important things that you assume are done in capitals. There don't even seem to be any unimportant people around.
*goto 24s2
*label 24a2
*page_break
And then, suddenly, without announcement, the massive gate of Spire Keep begins to raise. A few surprised, curious, and weary breaths can be heard from those around you. Then, the raw anticipation of the moment fades into confusion. Without any specific inflection or direction, Non'Caesura wonders: "What ever do we do now?"

As if in answer to his obvious question, or perhaps in defiance of its banality, Archidamia begins to walk forward with the pace of someone that knows where they are meant to be. Some of the soldiers and her sisters move or reach forward as if to stop her, because it is not lost on them that the way may be trapped, but they do not go after her. Such an act could not be met with something so ordinary and dull as failure. This they believed with all their subconscious beings. The boldness of her approach warranted something extraordinary, something fantastical, so that the unexpected would be rightly rewarded by destiny with a response worthy of this one woman's defiance of sensibility.

And it was, in a way. She walked straight up with her army and yourself close behind into the Keep, which looks for all the world in the moonlight like a fairy beast, waiting with open maw to snatch and eat anything that wandered too close.
*goto 24end
*label 24b2
*page_break
And then, suddenly, without announcement, the massive gate of Spire Keep begins to raise. A few surprised, curious, and weary breaths can be heard from those around you. Then, the raw anticipation of the moment fades into confusion. Without any specific inflection or direction, Non'Caesura wonders: "What ever do we do now?"

"W-w-w-well we c-can't just st-stay here.... Right?" Wiley both answered and questioned no one in particular.

"I cannot find fault in your reasoning, Strategist, nor resist the pull of fate that seems to call me," Lady Argentum decides. "We will advance with caution, ready for ambush."

"Mmm..." Ser Ferrum nods while unsheathing her sword like the rest of the group.

You walk straight up with the army into the Keep, which looks for all the world in the moonlight like a fairy beast, waiting with open maw to snatch and eat anything that wandered too close.
*goto 24end
*label 24c2
*page_break
And then, suddenly, without announcement, the massive gate of Spire Keep begins to raise. A few surprised, curious, and weary breaths can be heard from those around you. Then, the raw anticipation of the moment fades into confusion. Without any specific inflection or direction, Non'Caesura wonders to himself: "What ever do we do now?"

"Well, I'd say we follow them into the Keep. Gates are usually raised to allow things inside, after all!" Sulo answers cheerfully.

"Move," a guard urges.

You walk straight up into the Keep, which looks for all the world in the moonlight like a fairy beast, waiting with open maw to snatch and eat anything that wandered too close.
*goto 24end
*label 24s2
*page_break
And then, suddenly, without announcement, the massive gate of Spire Keep begins to raise. A few surprised, curious, and weary breaths can be heard from those around you. Then, the raw anticipation of the moment fades into confusion. Without any specific inflection or direction, Non'Caesura wonders: "What ever do we do now?"

"Probably, like, go inside, right?" Fabricia both answers and questions no one in particular.

"I cannot find fault in your reasoning nor resist the pull of fate that seems to call me," Lady Argentum decides. "We will advance with caution, ready for ambush."

"Mmm..." Ser Ferrum nods while unsheathing her sword like the rest of the group.

You walk straight up with the army into the Keep, which looks for all the world in the moonlight like a fairy beast, waiting with open maw to snatch and eat anything that wandered too close.
*goto 24end
*label 24end
*page_break
Inside, a welcoming party awaits your arrival. A collection of thirty or so armored guards stand in formation in front of a wide, smokeless forge. In front of them, two men stand shoulder-to-shoulder with arms linked at the elbow. They are twins in everything superficial, and wear the same otherworldly metal masks as the others of their nation you have encountered, as well as the woollen costume typical of those whose job it is to scrutinize and administrate. The two are clad in a deep blue, accented at the joints with polished metal sewn into their garments.

The left one speaks in the placating manner of a bureaucrat, with an unmistakeable undertone of sarcasm: "How can me and my husband assist you?"
*page_break
[b]Chapter 2.5: The Ascent - The Apex[/b]

To be written! (:
*finish

EDIT 3: Hopefully the final edit before I get the next chapter or two up, but I just discovered that the link works fine on mobile, but not on desktop. I have no idea why this is, but if you are having issues viewing the newest chapters, then you might be able to read them by switching to a mobile platform. Sorry for the hassle! ¯\_ (.⌒.)_/¯

5 Likes

NEWEST UPDATE: MARCH 28TH, 2018


THIS UPDATE INCLUDES:

  • The conclusion of chapter 2.5 for ONLY THE ATHLETE/ARCHIDAMIA’S PATH.
  • Grammar fixes.
  • General performance improvements/bug fixes.
  • Fixed some continuity errors.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

3 Likes

Good story so far. Keep it up

1 Like

Thank you very much! It is always the little pieces of encouragement along the way that makes writing worthwhile to me. (:


EDIT:
NEWEST UPDATE: MARCH 29TH, 2018


THIS UPDATE INCLUDES:

  • The conclusion of chapter 2.5 for ONLY THE ATHLETICISM AND BRAINPOWER PATHS.
  • Grammar fixes.
  • General performance improvements/bug fixes.
  • Fixed some continuity errors.

Link: https://dashingdon.com/play/writingfever/the-paths-to-greatness/mygame/the-paths-to-greatness_compiled.html


As always, a huge thanks to everyone who has read this! Don’t hesitate to reply with bugs, suggestions, or constructive criticism! (:

3 Likes

WARNING: Wall of text ahead. Sorry!

Summary

This was fantastic, I was surprised by all the content since you’re only up to Chapter 2! You’re sneaky with your decimal system. Also, I want to mention that I did the Charisma path in case that has any effect on the things I noticed. Sorry about this wall of text.

Nitpicks about Primeo:
The first thing I’d like to mention is that the geography of Primeo tripped me up a bit and I think it might be nice to explain it slightly more. This sentence in particular confused me “You were born in a small community, one of hundreds, on the large island of Primeo.” Do you mean that there are hundreds of small communities on Primeo or that our community had a few hundred people in it? It just left me a bit confused about exactly the kind of place Primeo is because “large island” can mean a lot of different things. I wasn’t sure if we were talking about a Hawaiian Island or Australia. Though, I suppose if the rider didn’t know if we had a King or not then it must be something more akin to Australia?

EDIT: I just read your FAQ after writing this. It makes some things a bit more clear but I still think it would nice to mention it in the game! :grin:

Writing:
I also have to say, I loved a lot of the deadpan humour. Non’Caesura is great and the scene where we meet He is terrific: “you notice that the stranger is streaked with mud, especially around their face, which contrasts the wild look in their green eyes nicely.” Don’t know why but that sentence made me crack up for a good long while along with the rest of the description of He. You just describe all the characters wonderfully and they all seem super intriguing (Though, at this point, I image Lustre’s whole family looking like Onion Knights from Dark Souls, maybe it’s just his personality.) Going back to Non’Caesura, I just have to say that I had completely understood what kind of character he was and what accent to give him before he finished his first dialogue/monologue and that’s quite the accomplishment. Well done.

You have a real talent for writing characters, all the ones I met in the Charisma path were terrific and it seems like there’s a lot of good world building going on. I was a little disappointed I couldn’t charisma Ser Lustre into telling me about their masks, though. Isn’t that meant to be my thing? I just feel a little dissatisfied that I haven’t felt like I’ve really used my charisma at all yet (even though I understand it affected who my mentor was.) Like, maybe back when He makes us all run, us refusing could create a chance for us to use our Charisma? Just something to think about. :yum:

Love all the little easter eggs in the naming, too. The general naming of stuff is hilarious and fun. Fort Guerrison is what…a triple entendre?

Also, that scene with you returning to the village was really well written and appropriately creepy. I found it really poignant and well punctuated for the effect it should have. It made me read it just the way I imagine it would be acted out; very cinematic. However, I did feel that when you are immediately led off and find the old village elders, I wasn’t quite sure what was happening. It just felt like it came a bit out of nowhere for me after such a startling scene. Just a tad rushed and the way that the elder leader asked me after each question “I really don’t know what to say. maybe you have questions?” was a little immersion breaking. It was just a bit of weird phrasing after he’d already answered one of my questions. Nothing too big, but I wanted to let you know.

All in all, it really is a great story and I love the world. Looking forward to the Charisma update!

3 Likes