Let me list some complaints:
Your baseline stats from the intro are never called except to determine which specialty’ you take. This seems like really bad writing.
The custom name for your demon girlfriend is poorly implemented, sometimes just calling her by a different name
(Knowledge) is called but never set, so you can never recite the prayer over the mushrooms to make them edible
(hour) is called, but never set to true (that’s the rag doll) rendering the game unwinnable unless you’ve got a leg-up on wounds
The prayer for knowledge you have and the herbalist knowledge are both incorrect. They tell you to treat the symptoms one at a time, not all at once. Which is the wrong choice.
the whole thing is a mess of unintuitively named labels that bounce you back and forth. More intuitive names are better
Towards the end you get “Choice A” “Choice B” and “Choice C” instead of named choices: WTF?!
It would be better to add more favor at each scene change, and less at the start, so that the character always feels the need to strongly ration their favor
This is the worst coded hosted choice script game yet!
I played a generalist
I smote the guy (+1)
Used the icon (+1)
Used the holy water (+2)
Used the medallian (+2)
I petted the cat (+1)
I made the girl angry at her husband (+2)
and still died because (hour) doesn’t work, so Clarissa’s doll is inaccessible, and the guy takes somewhere around 11 wounds to kill!
(Please think: >9 means >=10 (that is to say ‘ten or more’) >10 means ‘eleven or more’ If you want nine wounds to be lethal it needs to either say >8 or >=9
If this was intentional, then it’s rediculious! You can only get 10 points if you have all the modifiers except zealot, or if you have zealot and only miss one one point modifier. Since you can’t get ‘hour’ which is a two point modifier
The writing is fine to clarify. It’s the coding that’s terrible. I sometimes use the words interchangeably. Sorry if the earlier version of this post was confusing.