Partial update and partial me just talking here lol.
A. So one of the goals im shooting for in this story is to make the world feel lived in, make the characters feel like there is history behind it. One of the ways i try to keep this in mind is ive written little history pages about each character, from what battles they were in to how they grew up etc etc. Though im sure i need advice and suggestions on how to better show this in story without telling.
One tiny example is when the mc is in the gloster with Liana, just that cut across her combat helmet has a story behind it. Do i think its important to mention? Not really but im "attempting" to just add that detail to give it or the person history.
B. Now to the update part so, the combat in this story until you get to harder opponents that will put up an actual fight dont have many choices during the fight, there are a few but for the most part i don't think choices in such quick and one sided fights as an Operative tearing people apart are needed. Now as you face different opponents that will change, some are more trained while others are literally on par with your skills or have some sort of help/advantage.
Anyway what do you think of these two things?