Wow, the new chapter was great, especially after the cliffhanger at the end of the previous one! I really hope after what happened with the demon during the previous showdown, and now THAT, the MC will get some of their reputation back at school - and this time well earned, not only for the sake of being the Chosen One. Though well, I do believe there are two chosens to begin with, but eh, baby steps.
Not gonna lie though, I was a bit sad the Witchfinders didnât react in any really notable way when the MC used magic against them. Seriously, screw you, crazies! My MC wonât accept being called Bloodless, by anyone! And certainly not by them! But oh well, thatâs just minor nitpicking because I was angry for my MC 
Now as usual, the stat report:
And the errors / issues report:
In early game, at the dinner:
I have noticed a small detail that confuses me a little, in chapter 2. Itâs in this sentence: âYou notice Charles at the dinner too, sitting beside a man who you assume to be his father. He nods slightly at you.â
But the MC actually met his father, no? In the code, I have seen that it skips the part about assuming if the MC could confirm the duke is Charlesâ father, so thereâs that. The issue is that with how the sentence is phrased, I see it as the MC not knowing the duke and seeing him as some rando that they assume is the boyâs father. Even phrasing it as âsitting beside the Duke Harcourt who you assume to be his fatherâ would avoid that confusion.
Or maybe thatâs just me
- if you think Iâm just confusing myself, then disregard that!
Wistman forest chapter:
In this chapter, maybe now that âstrenghtâ is also âinstinctâ, we could get some extra flavor text during the lesson there for MCâs proficient in strenght? At the beginning of the story, they could use strenght to identify smells and stuff, so it could play a part, instead of it being restricted to intelligence?
Nightmare at the beginning of chapter 10:
I have just noticed, but when the MC is asked what are they, one of the possible answers for me was âCharlie HarcourtâŚâ - but my MC doesnât call Charles âCharlieâ. Shouldnât it concord with how the MC usually calls him?
Gate shaking in chapter 12:
I wanted to suggest making it so the MC could ask why did the Gate shake, and I have noticed itâs an actual thing in the game, once again hidden behind an intelligence check (a bit after the Gate part itself). Why is it though? It would make sense for it to be the first thing any MC would ask since the Gate shaking was a pretty major thing. As I said, itâs merely a suggestion though.
Start of chapter 15:
Near the start, thereâs a part that says: âDahlia takes some time to teach you all
enough sign language to have simple conversations with her.â.
If the MC has intelligence of 20 or more, then the MC AND Dahlia teach them, since it says the MC already knew a bit of it. But in my case, while my MC doesnât have 20 intelligence, he met Dahlia early, and the narration said a bit earlier that he learned a bit of sign language in order to talk with her. So it would make sense for players who met Dahlia early to have the same dialogue as 20 intelligence ones, no?
The "treasure hunt" during the second Halloween:
SImilar as the forest thing. With the new strenght stat, I feel like it could come into play during the hunt, in one way or another, with it being instinct and physical perception too? Like for example, with intelligence the MC could deduce where are the items, but with physical they could spot some of the hidden ones that are still visible without necessarily opening stuff or whatever. Or they simply could instinctively deduce good hiding spots! Again, just a suggestion though!
Asking Henry why is he doing that, right before the showdown:
"âBesides,â you continue, âwhatâll you even tell him? That I stopped you from destroying the world? And you think Iâll be expelled?â
gasps for air before glaring at you."
Somethingâs missing before the âgaspsâ - certainly his name, and maybe more.
Also, the same line (with the same issue) appears if I then select the option to say the MC thought no one could me more of a brat than Charles. I assume the same line shouldnât even appear, or well, at least not with the issue.
After the showdown, when talking with Karline:
Thereâs that option that I never select since I have a MC who doesnât believe they could be a Bloodless: âI suppose everybody knows I canât do magic, then?â.
But now that there truly is a possibility to be in denial of being Bloodless (the one that appears when the MC lost the Portable Location and their friends ask them if they are Bloodless - thank you for adding it btw!), should that option really appear? Well, at least worded like that. After all, as Karline said, the MC DID use magic during the showdown, and that should comfort a MC who firmy believes they are Blooded about the fact they indeed are, and merely very weak as a mage. I can easily imagine my MC being overjoyed at having that confirmation instead 
Another day tracking issue in Atlantis:
Yes. Again. SorryâŚ
So, this time I have this:
âYou wake up the following morning feeling well-rested and relaxed. Itâs Tuesday afternoon, and youâve still got almost an entire week here.â
As you can see, itâs the afternoon time slot, but it starts with waking up the âfollowing morningâ, despite the previous scene being tuesday morning.
On the other hand, when the next day actually came, I didnât have the text about waking up. Since it didnât come up anymore, my guess is that it comes when two activities are done, but my first activity was talking to Artie, which doesnât take time, and so I guess it made the waking up part appear at the wrong moment.
Also, once all activities were done, I had that one: âItâs Saturday afternoon, and you only have a few hours left in Atlantis. What will you do this morning?â - itâs obviously wrong too since itâs the afternoon, as opposed to what the second sentence says, and well, there is no time left at that point.
Newest chapter, when exploring the depths:
âAt the far end of the room, you see an open door labelled [i[EMERGENCY EXITâ
A bit of stray code instead of actual italics.
On the next page, if not exploring to the right:
âThis is how you felt the night used mind control to get you to go to Greenfarthing.â
Something seems to be missing between ânightâ and âusedâ.
And I think thatâs it!
Iâm still so hyped after this chapter! Canât wait for more! 