I love the descriptions of the castle and the servants.
I’m going to enjoy romancing and trying to kill the gods (not in the same playthrough ). I am starting to wonder more why they decided now to give another chance to free the Sun God.
I’m interested in meeting the others that were chosen.
I noticed when I chose to ask about the types of trials, it seems like there is a line cut off:
He releases a soft cruel snicker and you’re pretty sure
and then it just goes to the choices.
When I chose that Marsciella was going to pay, the first paragraph is almost all in italics.
When I choose that I don’t know what to think of the gods, there’s this line:
Hell, you still aren’t sure what you’re doing here.
I’m not sure if you meant this to mean that the player character don’t know why the Night Gods are doing this now, or if the player character doesn’t know what their motive is for being here. I decided to do a quick “let’s destroy the gods!” route and a “this is my duty/destiny” route this time, and it felt like it was contradicting what I had chosen.
Also, I really like that the player character uses their magic to make a mental map of the castle. I think it’s a refreshing and smart use of magic.