In the city of Baroque, you are raised from the dead by a scientist intent on discovering the secrets of life and death. You play a revenant: an aristocrat mutilated and murdered by cultists in a dark ritual, then brought back to life by a mad scientist dabbling in forbidden secrets. But the electric energy coursing through your veins will only last so long. You soon find friends in an abandoned theater, and dig deep into the mysteries of your murder.
Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forumname, your real name, and the game you want to test.
(You cannot be testing two games at once. Send feedback on one and you can apply to another.)
I will send you a link, a username, and a password.
Return feedback TO ME. Preferably part of the same thread, rather than a new email.
Iâm looking for âhigh levelâ and âlow levelâ feedback. Not mid-level feedback.
Low-level = typos and continuity errors. A continuity error is when a characterâs gender flips, or someone comes back from the dead, or you run into a plotline that just doesnât make sense (because itâs probably a coding error).
For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the âBUGâ button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.
âHigh levelâ feedback has to do with things like plot, pacing, and characters. âScene A didnât work for me because x, y, and z,â is useful feedback. âB character was entirely unsympathetic, because u, w, and v,â is also useful feedback.
âMid-levelâ feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.
âI had a great time and saw only a few spelling errors,â is not useful feedback. In fact, itâs the sort of thing that results in you not being given access to future betas.
Some examples of useful feedback:
In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
In âThe Eagleâs Heir,â someone asked about Eugenie. They said that the romance moved too quicklyâbecause she only appeared in the last third of the gameâand wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
In âDemon Mark: A Russian Sagaâ several people commented on how the PCâs parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
Similarly, pointing out a specific choice and saying, âthis is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,â is really helpful feedback.
Another useful piece of feedback: if you choose an #option and then the results of that #option donât make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.